Weapons
From Turok Wiki
[edit] Introduction
There are many types of weapons in Turok, each with their own disadvantages and advantages. All are unique, and can excel in certain situations. There are 2 general classifications to the weapons: Stealth and Regular weapons.
[edit] Stealth Weapons
There are 2 main stealth weapons; the knife and the bow. Each makes very little sound when used, which keeps Turok from being detected by enemies.
Knife: The knife is the standard military issue ORO P23 combat knife. Very effective for killing adversaries, but Turok must be close enough to grab them in order to kill them. Kills silently, allowing for greater stealth capabilities than most other weapons.Alt Fire: Fast, (usually)non-lethal strike that doesn't initiate a cutscene, can be useful for killing compys and mini raptors up close. Useful when stealth isn't of importance and the RT or R2 symbol doesn't appear or flashes too fast to get an insta-kill. When equipped in Multi-player mode the knife allows the player to run almost twice as fast as normal.
Compound Bow: This is a special compound hunting bow, capable of killing silently from a distance. The bow uses two types of ammunition, Normal Arrows and Explosive Arrows, named "Tek Arrows" ingame, Alt-fire switches between the two. The Bow must be strung fully for it to have a lethal hit on a human oppenant, a weak strung bow will only stun a human for a short time but will damage him. When the bow is fully strung and held for longer than 7 to 8 seconds the arrow will break apart upon firing, however when the bow is fully strung and hits a human target that is close to an object it will affectionately "Pin" the target to the object. You can ease the bow string by lightly easing off the trigger. When used on Dinosaurs it is recommended to prepare a second shot, as a single shot won't kill a Raptor or Lurker (unless it hits the head when fully strung), it will however knock them down or stun them allowing a second shot to be let off, more shots maybe needed depending on the type of Dino involved. "Tek Arrows" are recommended for the Dilophosaurus, T-Rex or large groups of enemies. Normal Arrows are almost useless versus the Dilophosaurus, Soldier Bugs and the T-Rex. Humans wearing Heavy Armor usually take 2 or 3 shots from Normal Arrows, unless it hits the head.
[edit] Regular Weapons
Regular weapons are any type which cannot be used for stealth kills, instead trading firepower and firing speed for quietness.
Pistol or "ORO HOG 9mm Handgun": This is the basic, semi-automatic handgun. It carries 15 rounds in the magazine with 150 rounds in reserve. The weapon is surprisingly powerful with a decent range and is able to kill the earliest Raptors and Grunts with a few shots. As the game progresses the Pistol becomes more or less useless as more powerful weapons and enemies show up. In the very late stages of the game, the Pistol is very hard to find often only carried by RPG Soldiers and Snipers as their backup. The Pistol is a dual wieldable weapon and is compatible when dual wielded with other weapons.
Alt-Fire: Allows the pistol to fire 3 shots in rapid succession however you can still fire reasonably fast by rapidly pressing the trigger button.
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SMG or "ORO FP9 SMG": The sub-machine gun is a compact assault weapon with a 45 round magazine with 300 rounds in reserve. It packs a relatively light punch with a withering rate of fire and decent range and accuracy. Much of the MG Corp Grunts carry this weapon earlier on and some of the Whiskey Company members carry it as well, but it gets increasingly difficult to find later on as it only appears once or twice at ammo caches and often held by the random grunt. The weapon is dual wieldable and is compatible with other dual wieldable weapons.
Alt-Fire: Attaches a silencer to the barrel masking the sound of the shot but it reduces the SMG's already weak damage.
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Shotgun or "ORO Enforcer Combat Shotgun": A military issue semi-automatic shotgun carried by select members of Whiskey Company and used by MG Corp. Veterans. It carries 10 rounds with around 50 in reserve and is presumed to be a 10 Gauge Combat Shotgun. It fires rapidly for a shotgun and is deadly at close range but the damage is diminished over range, for the best results firing at close to point blank range usually means the oppenant won't survive the onslaught. The weapon is fitted with an under barrel flare launcher which distracts almost every dinosaur in the game for a period of several seconds, however dinosaurs such as Lurkers don't seem to be effected as much and Soldiers bugs stray away from launched flares due to their weakness against strong sources of light. A launched flare that hits an enemy will cause them to roll on the ground, effectively stunning them, however, in multiplayer a player stuck with a flare causes all dinosaurs in the surronding area to be attracted directly to that player. The weapon is dual wieldable and is compatible with other dual wieldable weapons.
Alt-Fire: Launches Flare, the Flare Launcher takes roughly 5 to 6 seconds to recharge another flare.
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"Pulse Rifle" or "MG Corp. Assault Pulse Cannon": A weapon used by Kane's soldiers, particularly Veterans and Elite Soldiers. It carries around 100 rounds and 400 in reserve. The weapon is said to fire depleted uranium slugs at it's targets which explains it's high damage and incredibly accurate shots. It also poses a decent rate of fire but the weapon overheats when fired for prong longed periods of time and enters a cool down state for several seconds. Headshots are almost always lethal to humans, it will take several shots of the Pulse rifle to effectively take down a Raptor however. The Pulse rifle is also fitted with a 3 round under-barrel grenade launcher that fires disruption grenades which according to the ingame tips can be used to blast enemies out of cover often throwing them up into the air, damage is only received at close range of the grenades explosion.
Alt-Fire: Fire Grenade Launcher, the Pulse Rifle Grenade doesn't so much kill but is used to thin out and blow enemies out of cover. You have 3 rounds before a reload and can carry 12 extra Disruption grenades in reserve.
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Sticky Bomb Gun or "Blackfly": This small, pistol sized weapon shoots a large projectile that sticks to an enemy. Carrying around 5 rounds per magazine with around 10 in reserve, the Sticky Bomb Gun or "Blackfly" as mentioned by Shepard in the later stages of the game fires remote detonated explosive bombs or fragment based explosive mines. Having a parabolic trajectory, some would mistake this for a grenade launcher of sorts. The weapon inflicts heavy damage but having a rather small blast zone, effecting only 1 or 2 enemies with close proximity of each other. The "Blackfly" is best known however for it's Fragment Mines, which fire a fragments of the sticky bomb that stick in place on floors, walls even ceilings and objects, when an enemy approaches and touches the fragments they explode violently to the same explosion radius as a frag grenade. The "Blackfly" is the only explosive weapon that can be dual wielded and is compatible with other weapons.
Alt-Fire: Fragment Mines, fires the Fragment Mines on floors, walls and objects. When fired at enemies themselves they explode on contact.
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Chaingun: This large weapon fires a heavy barrage of lead slugs while being fed by a chain linked ammo backpack. The Chaingun carries 250 rounds per magazine with around 1000 rounds extra. It takes a few seconds to spin up but it can be pre-spun ready for a battle by holding down the left trigger. The Chaingun is often carried by Heavy Weapon Specialists of MG Corp but the Whiskey Company member Jericho carries the only Chaingun in the group, exluding the player as Turok. The one notable feature about the Chaingun compared to other weapons is that it's able to function as a Stationary Turret that will shoot down enemies within it's attack range.
Alt-Fire: Turret Mode, placing the gun in Turret mode causes it shoot down any enemies within it's attack range but is often disabled with a well placed grenade or a few shots from most weapons.
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Flamethrower: The Flame-thrower dispenses large volumes of liquid napalm which catch enemies on fire briefly, burning them to a cinder. The Flame-thrower carries around 250 units of fuel which is slowly dispensed over time, shown by the liquid fuel in the glass tank of the weapon. The weapon is reloaded by what looks like a compressed liquid fuel canister. It is used when you face the hive of Soldier Bugs and is the primary weapon involved on the Sea Serpent Boss, it is later carried by MG Corp Pyro's. The Flame-thrower inflicts moderate damage continously and is effective against soldiers bugs and Raptors but not so effective against Humans due to their protective body armor and the fact you must be within a close distance to inflict damage. The Flame-thrower like the Pulse Rifle and Shotgun carries an under-barrel grenade launcher that launches powerful napalm grenades which explode and incinerate targets but must be reloaded after every shot.
Alt-Fire: Grenade Launcher, fires a powerful Napalm grenade that inflicts a high amount of damage. It is capable of destroying several soldier bugs in one hit and catching others just outside it's radius on fire for 1 or 2 seconds.
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Sniper Rifle: This long barrelled Bolt Action Sniper rifle fires large calibre rounds over a distance. The Sniper rifle carries 5 rounds with a 30 round reserve. It is believed to fire large calibre anti-material rounds that are often used to take out equipment and light vehicles over extreme ranges. Being a bolt action the Sniper rifle has a slow rate of fire having to load a new round into the chamber after every shot, causing a very short delay between shots before having to reload. The weapon allows for a large zoom with it's inbuilt scope allowing to spot and shoot targets over an long distance. The Sniper rifle is poor to use in close range combat but it shines in open spaced environments. The Sniper rifle is obiviously used by MG Corp. Snipers but also used by Whiskey Company Member Reese.
Alt-Fire: Scope Zoom, Allows the player to zoom in on a target from about x2, x5 and x10 magnification.
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ORO Copperhead RPG: This behemoth of a weapon fires powerful Anti-Vehicle Rockets with an extremely large blast zone. The RPG firing only a single rocket at a time with around 10 in reserve is a powerful force to behold. Carried by MG Corp. RPG Troops and later by Whiskey Company member Logan. The RPG seems to fire special "vortex" rockets, which somewhat develop a vortex effect when making contact with a surface for a brief delay before the explosion. The Rocket itself is extremely powerful, a direct hit is instant death and has a very large explosion radius, killing several enemies within it's explosion. The weapon features two modes of fire, "Dumb fire" rockets and "Fire and Forget" rockets. "Dumb Fire" rockets fly in a straight line and explode after a short delay upon meeting a surface. "Fire and Forget" rockets are special Heat Seeking rockets that when a lock is made it will track the Target down before exploding following the short delay. The weapon is extremely dangerous to use in close combat as it can easily kill its user.
Alt-Fire: Homing Rocket, fires a single Homing rocket after a lock-on display is shown. A red marker will appear and once locked will admit several beeps until the rocket is fired.
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ORO FG8 Frag Grenade: A hand held explosive grenade that once the pin and safety lever are removed, explodes after a 3 second delay. Is encountered throughout the whole game, is used by Whiskey Company, many of the MG Corp. Grunts, Veterans and Elites and emits a beep before exploding. A maximum of 3 grenades can be carried at a time. Easily dispacthes enemies in groups and makes raptors into dog food. Knocks down Dilos for a fun knife kill.
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Mounted Turret: Kane and MG's main defense weapon emplacements. Comes in two versions, Chaingun or Rocket. Chaingun turrets appear in the middle section of the game with rocket turrets appearing in the later stages. The Chaingun turret can overheat with excessive firing and enters a short cool down mode, the rocket turret has a delay between shots. Rocket Turrets are good for anit-aircraft while Chainguns are better for multiple soldiers or dinos.
