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Vampire Gun

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Vampire Gun
Production overview

Weapon Type:


Ammunition type:


Ammo Capacity:


Range Type:


Secondary Function:




Located In:

Chapter 3 - The Dam


The Vampire Gun is a weapon that appears in Turok 3: Shadow of Oblivion. Rather than being an actual gun, it is a strange leech-like creature that is worn on the hand like a glove.

The weapon works as an life absorbing device that sucks the energy from victims, while simultaneously giving the energy to the wielder.


The Vampire Gun appears as a large, brown, bulbis creature. The weapon has 2 horns protruding on each side, and has an opening for the wielder to insert their hand into. It sports a long, tubular, mouth which can suck the life out of any victim within it's reach.


The Vampire Gun functions as a strange, hand-mounted, life-absorbing creature that transfers it's collected energy into the wielder. It must be used at close range in order for the weapon to function properly, otherwise the wielder will unwillingly be harmed in the process. If the wielder has located a nearby enemy, the weapon can be used.

Once the weapon is activated, the creature's long mouth emits a suction-like sound and starts to shake. The weapon is now sucking out the energy from the victim, causing the victim's body to be paralyzed and twitch violently. The Vampire Gun simultaneously pulses the energy into the wielder's veins, replenishing the wielder's energy.

As the victim's energy is being depleted, their body slowly begins to turn thin. Once the process is over, the weapon releases it's grasp and the victim collapses in pain, eventually dying.


The Vampire Gun is a weapon that is essential for players who are low on health, and no health packs are nearby. As a combat weapon, it is completely useless.

The weapon must be used in close range for it to properly absorb enemy health. If the player were to use the vampire from a distance, the weapon will begin depleting their own health. This particular downside of the weapon can prove to be dangerous for the player.

If the player happens to locate an enemy that is close enough, then the weapon will prove to be useful for restoring energy. Although, the amount of health given depends on the strength of the enemy itself. A Forsaken Warrior will only take about 2 seconds to absorb, and will not restore any health. Against an enemy like a Mummite or Oblivion Priest, the weapon will take about 20 seconds to absorb and will restore a lot of health.

The weapon works best against single enemies. If the player were to attack a group of enemies, the weapon will be meaningless, as the player will recieve more damage from their surroundings rather than absorb energy from their victim. As well as the fact that the Vampire Gun is too slow to be used on a group of enemies.

The player will not need to worry about ammo, since Vampire Gun uses no ammo whatsoever. The weapon requires only 1 pickup to be used, and cannot be upgraded.

This weapon is available to both Danielle and Joseph Fireseed.


  • The Vampire Gun was originally set to appear in Turok 2: Seeds of Evil when a member of the team suggested a "leech gun" to be added to the game's arsenal.
    • This decision would be decided against, but would later appear in the following sequel.
  • This is one of the few weapons in the original Turok series that do not get an upgrade, with an example being the P. S. G.
  • When the weapon is equipped, it makes a distinct creature-like sound.
  • In the Turok 3 beta after the vampire gun sucks the life out of an enemy it was able to shoot various projectiles at an enemy, it is unknown why this happens due to the fact that its supposed to be a life stealing weapon.


List of AppearancesEdit

Weapons of Turok 3: Shadow of Oblivion
Danielle's Arsenal
TomahawkTek BowMag 60ShotgunFirestorm CannonFireswarmRPGCerebral BurstEnergy Grapple
Joseph's Arsenal
KnifeStorm BowSilenced PistolSniper RifleShredderNapalm (Weapon)Cerebral PossessorNight Vision Goggles
Shared Weaponry
Razor WindBowPistolShotgunVampire GunGrenade LauncherCerebral BorePSG

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