|Turok 2: Seeds of Evil|
ESRB: Mature (M) for Animated Blood and Gore, Animated Violence
- "Turok returns in a truly amazing new adventure, delving deep into the core of a violently twisted world in order to find and destroy the Primagen.
Featuring a world of gruesome enemies, explosive new weaponry, and a multi-player death match that will leave you breathless..."
- —Box description
Turok 2: Seeds of Evil (暴力キラー：テュロック新世代, Violence Killer: Turok New Generation in Japan) is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim Entertainment. The game was released on December 10, 1998 to the Nintendo 64, while a Microsoft Windows port was released on February 10, 1999.
The second installment in the Turok franchise and one of the first Nintendo 64 games to allow use with the RAM Expansion Pak, Seeds of Evil serves as a sequel to the highly acclaimed and successful Turok: Dinosaur Hunter from 1997. Set an unspecified amount of time after the events of the first game, Seeds of Evil follows new protagonist Joshua Fireseed as he fights against a powerful and hostile alien life form known only as the Primagen. A separate game, also titled Turok 2: Seeds of Evil, was released for the Game Boy Color in December 1998; although set in the same fictional universe, it follows a different storyline.
Similar to its predecessor, Seeds of Evil was met with critical acclaim and commercial success upon release, with several critics deeming it as a superior title to Dinosaur Hunter. Critics likewise praised the game for its gameplay including a wide arsenal of weaponry and advanced artificial intelligence, visuals, and level design. A common criticism was directed towards the game's frame rate, which was noted to be inconsistent. A sequel, Turok 3: Shadow of Oblivion, was released in 2000.
On August 26, 2015, it was confirmed that Turok 2: Seeds of Evil, alongside its prequel, Turok: Dinosaur Hunter, would be getting remasters for the PC. The company responsible for the project, Night Dive Studios, has stated that they are aiming for the end of 2015 as its release date. The remaster finally arrived on March 16, 2017.
After the events of Turok: Dinosaur Hunter, Tal'Set threw the Chronoscepter directly into an active volcano so no one would ever be able to use it again. He unknowingly triggered a violent earthquake that awoke a being trapped inside a large, derelict hole deep in the Lost Land: the Primagen. The Primagen is an alien creature that was imprisoned long ago in the wreckage of his spacecraft after attempting to witness the Big Bang. This incident led to the creation of the Lost Land, also known as Galyanna.
Now, the Primagen has mobilized several races of primitive, underdeveloped creatures and has used his telepathic powers to call upon the dark forces in the Lost Land to destroy the five Energy Totems. These totems, once destroyed, will release the Primagen, shattering reality and destroying our universe in the process.
Joshua Fireseed is then summoned by Adon, the Speaker of Forever Light. She explains that Joshua has been called by the Elders of the Lost Land, the Lazarus Concordance, to stop the Primagen from securing and destroying the Energy Totems that keep him from powering his Lightship. Joshua's task is thus clear: he must locate the Energy Totems, destroy all forces mobilized to attack them, and then destroy the Primagen himself to end the threat that he poses to the Lost Land once and for all. In the process, he must defeat the Primagen's armies and acquire ancient magical powers from the Sacred Talisman chambers.
Throughout the game, a mysterious creature calling itself "Oblivion" attempts to thwart Turok's quest by creating false copies of the Talisman chamber portals that lead to areas populated by its servants, the Flesh Eaters. This sets up the plot for the sequel, in which two new Turoks must take on Oblivion itself.
- The Port of Adia
- Slaughter by the River of Souls
- The Death Marshes
- Lair of the Blind Ones
- Hive of the Mantids
- Primagen's Lightship
Depending on Turok's actions, the game will have two different endings when Joshua comes back to Adon.
If the Primagen is not killed by the Energy Totems:
- "Thank you for your valor, Turok. For now the Primagen is no more. His body has been crushed, but the power of his mind is great. The physical destruction of the Primagen has stabilized the structure of the Netherscape. I fear, however, that the Primagen is not truly gone. For now, we can only wait."
- —Bad Ending
If the Primagen is killed by the Energy Totems:
- "The Primagen has been destroyed, Turok! The combined energy from the totems has shattered his body and destroyed the last traces of his telepathic powers. The Omniverse is in your debt."
- —Good Ending
The following dialogue always occurs after the ending-specific dialogue and is the same no matter which ending the player receives:
- "I have been unable to identify the force which conspired against you during your battle with the Primagen. Its form eluded me. While I searched, a feeling of dread washed over me, a feeling unlike any that I have ever experienced. There is a natural balance in the cosmos between that which we define as good and that we which know as evil, light and dark, order and chaos. Although I have been unable to gain any specific knowledge of this being, its energy signature feels as if it exists beyond either fundamental force. And one other thing, Joshua: each time I scanned this entity's signature I also detected the energies of the Turok lineage as well. Whatever it is, your ancestors have dealt with it before."
List of appearancesEdit
|Items||Locations||Organizations and groups||Vehicles||Miscellanea|
Organizations and groups
The game was announced even before Turok: Dinosaur Hunter was released, under the title Turok: Dinosaur Hunter 2. The game was completed in 21 months with a team comprised of 18 developers, most of whom had worked on the original game. During development more staff had to be brought in to pick up slack. Over 10,000 hours of game testing was accrued during its creation. The game was originally designed with a 12MB cartridge in mind. When cartridge prices fell this was upped to 16MB and multiplayer was added to the game. Eventually the cartridge size ended up at 32MB. The base idea of the Cerebral Bore weapon was created during a brainstorming session discussing weapons, with the weapon being slow and agonizing. An artist suggested a leech gun, but this was rejected by Project Manager David Dienstbier. A leech gun did find its way into Turok 3: Shadow of Oblivion, however.
Iguana Entertainment, having received Nintendo 64DD development kits which included the 4MB Expansion Pak, added a high resolution mode to the game shortly into development. This was demonstrated to Nintendo at E3 '98 running at a resolution of 640x480. Before the unveiling of the Expansion Pak, IGN asked David Dienstiber about the game running in the high resolution mode in April 1998 before E3. He stated that it ran in the same resolution as the first Turok game. Acclaim Entertainment missed its original cartridge production slot of this game forcing a delay from November to December '98 due to problems getting the game to fit on a 32MB cartridge. The review copy used by N64 Magazine used three 32MB carts.
Like its predecessor, in Seeds of Evil, Joshua is armed with different types of weapons in order to kill enemies. New to the game are level-specific mission objectives, such as destroying ammunition dumps or activating beacons. These objectives have to be completed in order to finish the level. After doing so, Turok must protect an Energy Totem from enemy onslaught and afterwards can then proceed to the next level. Introduced in Seeds of Evil are five types of Sacred Talismans scattered throughout the levels. These give Turok various powers, such as the Leap of Faith, allowing him to jump long distances, and Heart of Fire, granting him the ability to walk over lava.
New types of enemies appear in Seeds of Evil, such as the humanoid Endtrails, the Blind Ones, large spiders, and the Primagen's semi-robotic Troopers. The enemy artificial intelligence has been significantly enhanced, and some foes will run away if the player is brandishing a particularly powerful weapon. Seeds of Evil also has a dismemberment system, where arms, legs, heads, and other body parts can be removed by targeting specific points on enemy bodies.
The game features a large arsenal, ranging from Dinosaur Hunter's bow and arrow to the Cerebral Bore, which was inspired by the Tall Man's weapons from the movie Phantasm. The Flamethrower is noted as the first of its kind in video game history to include polygonal fire. Included in the sequel are weapons specifically for underwater use, such as the harpoon gun and torpedo launcher. The final weapon, the Nuke, is broken up into pieces that the player can find throughout the game.
- Main article: Turok 2: Seeds of Evil multiplayer
There are three available multiplayer game modes: a regular free-for-all deathmatch, team deathmatch, and a unique "Frag Tag" mode. The Frag Tag mode starts with a random player transformed into a monkey, with no attacks and very little health.
Response to Seeds of Evil immediately after release was largely positive, with a 9.0 out of 10 from both IGN and GameSpot, and Game Informer awarding a 9/10. Retailers worldwide ordered 1.75 million before launch, with the game going on to sell over 1 million copies in the United States.
In Next Generation Magazine, the game was awarded a perfect five out of five stars. The magazine noted that "the artistic range is remarkable" and that "GoldenEye now seems simple" when comparing the enemy AI. The game's framerate was a consistent complaint, as Peer Schneider of IGN wrote "While Turok 1 was an exercise in smoothness, T2 forgoes framerate for detail so often, some gamers will definitely be put off by the choppiness." The game's large arsenal was highly praised, as GameSpot said that the Cerebral Bore is "possibly the grossest weapon ever conceived."
The Game Boy Color version was given a 5.0 out of 10 from IGN. This version was also reviewed by Peer Schneider, who said that the game is "an E-rated cookie-cutter sidescroller with decent controls and unimpressive visuals." Edge magazine infamously gave the game a 9/10 score, in a review which was essentially redacted in a retrospective some years later ("The 100 most significant reviews from the first 100 issues").
- Main article: Novels
After the success of Seeds of Evil, a series of Turok junior novels written by Michael Teitelbaum were released, dealing with the characters and storyline of the second game. The first book was titled Way of the Warrior. The second and third books, Seeds of Evil and Arena of Doom, concerned Joshua Fireseed's fight against the Primagen and Campaigner, respectively. A fourth novel, Path Of Destruction, was published in November 1998 and featured a Turok of the distant future, Yanik Fireseed. Though the novels feature characters and events from both the second Turok game and the related comic series, the story they tell is self-contained and is canonical only to itself.
The score was composed by Darren Mitchell. Unlike its predecessor, which only had a promotional soundtrack printed, Seeds of Evil had an official soundtrack released in Japan (バイオレンスキラー オリジナル・サウンドトラック, Violence Killer Original Soundtrack) on September 17, 1999, under the catalog number MJCA-00063. The publisher was Marvelous Entertainment, and the original price was 2625¥.
The N64, PC, and Japanese OST releases all differ from one another. Given the Nintendo 64's lack of a proper sound card, it features a soundtrack composed entirely of a library of melodies which the game uses to build notes, followed by movements and ultimately creating the seamless soundtrack that plays in Seeds of Evil.
Similar to the Japanese OST release, the PC version of Seeds of Evil features a far higher quality soundtrack due to the availability of additional storage space, processing power, and sound card capability possible on computers. This is especially notable on the game's heavy use of string and percussion instruments. Furthermore, another difference is the length of the respective releases' lengths. The PC release only contains 49 minutes of audio whereas the N64 release tops out at 86 minutes, not including loops nor the infinitely long track "Oblivion." The reasoning for this difference in length is unknown and could vary from actual segments of songs being removed to redundant loops and unused audio being taken out.
Notes and referencesEdit
- ↑ "Turok 2: Seeds of Evil - Nintendo 64". IGN. Accessed August 21, 2016.
- ↑ "Turok 2: Seeds of Evil - PC". IGN. Accessed August 21, 2016.
- ↑ "Turok 2: Seeds of Evil on Steam". Steam. Accessed February 28, 2017.
- ↑ Turok 2: Seeds of Evil box art
- ↑ Chalk, Andy (August 26, 2015). "Turok: Dinosaur Hunter remasters are in the works". PC Gamer. Accessed August 21, 2016.
- ↑ Porter, Matt (August 26, 2015). "Turok: Dinosaur Hunter and Turok 2: Seeds of Evil to Get Digital Re-Releases". IGN. Accessed August 21, 2016.
- ↑ Donnelly, Joe (March 16, 2017). "Turok 2 remaster now available on PC" Eurogamer. Accessed April 9, 2017
- ↑ "Turok 2: Seeds of Evil for Nintendo 64". GameRankings. Accessed August 21, 2016.
- ↑ 9.0 9.1 Schneider, Peer (December 11, 1998). "Turok 2: Seeds of Evil". IGN. Accessed August 21, 2016.
- ↑ 10.0 10.1 Mielke, James (December 4, 1998). "Turok 2: Seeds of Evil Review". GameSpot. Accessed August 21, 2016.
- ↑ "Turok 2: Seeds of Evil". Game Informer. Vol. 9 no. 1. January 1999. p. 15.
- ↑ Staff (December 14, 1998). "Eye to Eye with Dienstbier Part II". IGN. Accessed August 21, 2016.
- ↑ "US Platinum Videogame Chart". The Magic Box. Accessed August 21, 2016.
- ↑ Schneider, Peer (June 7, 1999). "Turok 2: Seeds of Evil". IGN. Accessed August 21, 2016.
- ↑ "Turok 2: Seeds of Evil". Edge. No. 63. October 1998. p. 87.
|List of Turok Games|