- "There's a time to fight, and there's a time to survive."
- —Turok tagline
Turok, originally titled Turok: Rebirth, is an action-adventure first-person shooter video game and the fifth installment in the first-person shooter Turok franchise. It acts as a total reboot to the series, serving as the first installment in a new continuity.
Turok was developed by Propaganda Games and published and distributed by Touchstone Interactive in North America, Ireland, and the United Kingdom and by Capcom in all other territories. Development of the game began in 2005 shortly after Buena Vista Games' purchasing of the Turok license. The developers conceived the game as a reboot and a modern, fresh start to the franchise while drawing story and design inspirations from James Cameron's 1986 film Aliens.
The game was scheduled to be released in North America for the PC, PlayStation 3, and Xbox 360 in November 2007 but was delayed until February 5th, 2008; however, it was instead released on January 31st, 2008. Critical reception towards the game was mixed, with critics divided on the game's design and gameplay, while criticism was directed at the story and writing. Several critics, however, praised the game's atmosphere, concept and ideas.
Despite mixed reception, Turok was a commercial success, selling over 1 million copies throughout all platforms in just two weeks. The game's sales allowed the developers to begin work on a direct sequel, simply titled Turok 2, but the project was eventually cancelled due to layoffs at Propaganda Games.
Turok was officially announced at Electronic Entertainment Expo 2005 by Buena Vista Games, who had announced that they had recently gained the rights to Turok from Classic Media, the owner of its comic book inspiration. This also came with the announcement that the new title would not only be on next generation hardware but would also be utilizing the Unreal Engine 3, the same engine that would power Epic Games' "Gears of War" series.
Turok was then teased at E3 2006, in which a playable demo was present. While no gameplay footage was revealed to the public, IGN provided an in-depth description of the build playable at E3 '06, which held some key differences from the final product.
The game was very similar to the final retail build; however, things like dinosaur encounters were triggered solely by the character's actions, rather than independent AI, which was added in at a later time. Also, unlike the final title, in which the Tyrannosaurus rex antagonist moved on a set path, the dinosaur was originally able to be lured to fight other creatures or enemies, or could even be left alone to consume a deceased prey item. It was also noted early on that destructible environments would be included wherever they were possible, something that had changed dramatically later on in development.
On October 9th, 2006, IGN released the first trailer of Turok, titled the "Carving" trailer. It depicted multiple audio cues over still images of art from the game before switching to a fast paced "run and gun" trailer, with Turok running through the forest only to meet a Tyrannosaurus rex, which roars into the night as Turok flashes onto the screen.
During E3 2007, Turok was once again showcased, and yet another trailer was released, showing some of the game's story, including scenes which involved the stranding of Whiskey Company. It also showed multiple shots of gameplay involving multiple dinosaurs, such as the Utahraptor, Dilophosaurus, and even the Giganotosaurus.
The campaign to Turok consists of 14 levels and a prelude mission and tells the story of Whiskey Company stranded on a terraformed planet full of enemy MG soldiers and dinosaurs.
|Prelude||"Joseph Turok is introduced to Whiskey Company."|
|The Lost Land||"Turok is tasked with reuniting with his fellow Whiskey Co. members, all while meeting the vicious wildlife of the planet."|
|Bad Blood||"Tensions begin to rise between Slade and Turok as they progress through the jungle, eventually making their way through an MG base."|
|Death Valley||"After pushing through the MG base, the duo are forced to trek across a valley and a cave system to make their way to the smoke on the horizon."|
|Reunions||"Having met up with Reese, the new trio begin stalking their way through a massive crash site."|
|Ghost in the Shadow||"Turok succeeds in finding the remnants of Whiskey, but is forced to go in search of the comm unit, somewhere in the jungle."|
|Mother Superior||"After bearing witness to Cowboy's injury via arrowhead, Turok, Foster, and Gonzales are all pushed into the deep jungle to continue their search for the comm unit."|
|Killing Fields||"Turok, having survived the Tyrannosaurus rex encounter, returns back to base without Gonzales or Foster, much to Whiskey's disbelief and sadness. As tensions rise again, MG forces arrive for a night of conflict."|
|The Shortest Straw||"Logan sends Turok, Slade, and Carter on a mission to discover what is causing massive light beams to arc into the sky, leading the trio to an MG facility with a deadly new adversary."|
|Down and Out||"Slade and Turok find themselves underground, separated, in a lair filled to the brim with Soldier Bugs. As Turok searches the winding caverns for his partner, he encounters something worse than anything on the surface."|
|Heroes End||"After finding their way back to the surface, Slade and Turok fight their way through the dark jungle, encountering MG forces and dinosaurs alike, before reuniting with their company to attack an MG base, with the intent of piloting a ship off the planet."|
|Salt in the Wound||"Whiskey, shortly after the loss of Jericho and Logan, fight their way to one of the last sources of escape on the planet."|
|End of the Road||"Having discovered that their ride off of the planet was, in fact, destroyed, the remnants of Whiskey then move towards a massive MG complex in the hopes of finding another way out."|
|Into the Breach||"As the last few survivors find themselves deep within the thralls of an MG base, Wolf Pack's forces are not far behind.|
|An Eye for an Eye||"With Turok, Slade, and Shepard being the final survivors after their encounter in the MG complex, Turok finally confronts Kane for one final showdown."|
Prelude starts off with a flashback, which introduces black ops group Wolf Pack and protagonist Joseph Turok. The cutscene presents a montage of attacks on a Colombian drug cartel, with Wolf Pack slaying every member. Turok, now in the present day, is startled out of the flashback sequence, finding himself in a cryopod. He and the other members of Whiskey Company gain their bearings after waking from cryosleep, with certain members of the company beginning to prod at Turok's presence, verbally with Shepard cracking a joke.
Turok joins the rest of the company in the war room, meeting Slade in the process, whom states "he's heard all about him". Cole briefs the unit on their objective, which is to apprehend Roland Kane, leader of Wolf Pack, who had gone rogue three years earlier, not seen again until now on a remote planet to which they were heading. Cole then introduces Turok to the men, of whom his name provokes questions and a suppressed laugh. Turok, being a former member of Wolf Pack, was attached to Whiskey company to help track his former mentor down, being familiar with Kane's tactics and methods of operation. Slade interjects with some banter on Turok's reputation, causing Cole to reprimand him, before the former leaves, shoving Turok aside and stating that he cannot be trusted.
The briefing is finished and Whiskey company begin drop preparations. Heavy weapons trooper Jericho leads Turok to the armory, meeting weapons specialist Logan. Turok's, and indeed Whiskey company's, prep was cut short when their cruiser is hit with orbital missiles from the planet. Some of Whisky company were vented out to space before the damaged sections were sealed. Chaos erupts as the ship breaks apart during the crash and everyone tries to get to more secure sections of the ship. Turok is knocked out during impact.
A flashback is shown of Turok in a military prison uniform, among other prisoners under guard. Roland Kane is offering recruitment into Wolf Pack as a chance for a pardon. Kane states that while others may see them as violent reprobates with no future, in his eyes they are perfect candidates to become the best of the best. Turok makes a sarcastic comment and Kane singles him out. Kane acknowledges that Turok is Native American, a member of the Kiowa tribe. Turok make a subtle threat in response, and a prison guard attempts to subdue him with a shotgun stock to his head. Turok effortlessly dodges the attack and headbutts the guard, knocking him out. Kane looks on with interest, having found a new recruit.
Turok is suddenly brought around by a Whisky company trooper, yelling at him to get moving. No sooner does Turok get to his feet than the trooper is killed by an explosion. Turok rushes to escape from the rapidly unstable wreck, meeting up with another trooper who guides him to a sub deck before getting caught in another explosion. He then spots Sergeant Henderson who calls him over to help free a trooper trapped under wreckage, which proves futile as another explosion kills the trapped soldier. Turok and Henderson narrowly manage to escape via a service ladder as another explosion finally rips the wreck apart while catapulting them away. It is only outside that they find that the ship broke apart on re-entry and that they had been in the engineering deck.
Henderson, being the only one armed, takes point and leads Turok to find the rest of Whisky company. Navigating their way through long grass, Henderson is shocked to see a small dinosaur-like creature run ahead of them from its hiding place. Upon clearing the grass and arriving at a small plateau, Turok and Henderson are stunned to find a lush jungle valley, complete with Brachiosaurus over the tree lines and Pteranodons flying overhead. From their vantage point, they could see the trail of destruction that the rest of the ship created during the crash, the end of which is marked by rising smoke. Henderson then tries to hail Whiskey Company on his radio but gets only static, prompting him to get to higher ground. Turok follows and just as Henderson gets a signal, a Utahraptor ambushes him. After a brief struggle, Henderson is dragged into the bushes and killed. Turok moves further up the path until he comes to a grass clearing and finds Henderson's body being devoured by Mini-Raptors, who upon seeing Turok retreat into the long grass. Turok braves the long grass to retrieve Henderson's ORO FP9 SMG, fending off the Mini-Raptors and escaping the ambush through a massive hollow log. At the other end, Turok comes across a long dead Whisky Company trooper and acquires an ORO P23 Combat Knife. Further along the path and coming to a small cliff, Turok comes across another crash survivor who was then promptly gunned down by an unknown soldier.
Turok and Slade, having made their way out of the MG base, now find their way outside in a massive, shadowed valley. As the two travel forward, they encounter more Parasaurolophus, Utahraptors, and even a fearsome Giganotosaurus. The two safely make it to the cave on the other side of the valley and subsequently drop into it. However, they are then stalked by multiple Albino Utahraptors who end up revealing themselves once Slade uses a flare from a discarded ORO Enforcer Shotgun to lure them out. However, this leads to the entire pack attacking, en masse, and Turok and Slade begin to run through the winding tunnels.
This eventually leads to a rocky bridge which collapses, leaving Turok stranded deeper inside the cave system. Slade is able to advance, however, warning Turok that if he does not hear anything from him by the time the sun descends, he is moving onward entirely. Turok, upon moving forward, encounters multiple pockets of MG Soldiers, who are all being overrun by Utahraptors. However, past them, he is able to climb out of the cave and find his way back into the sprawling jungles.
Turok radios Slade, who tells him to keep following the smoke in order to catch up, before he drops into a small area, only to crawl through a log. A Dilophosaurus then appears from the brush and suddenly kills a Utahraptor, before Slade arrives to distract it with a flare, stating that Turok "owes him one." The duo then have to contend with multiple Utahraptors which drop into the depression in the area, before Slade finds a way out in the form of another vine-covered wall.
However, as Turok ascends it, a Utahraptor suddenly lunges at him and pins him to the floor, before it is in turn killed by a single sniper shot from Reese. Slade and Reese exchange cheerful banter before they both begin walking away, with Turok following.
"End of the Road" begins with Turok and Shepard walking outside of the MG facility, only to be bombarded by volcanic material. It keeps raining down as the duo encounter Parasaurolophus running from both the volcano and a large pack of Dilophosaurus. Turok and Shepard subsequently push through the massive carnivores, killing them all, as the volcanic activity increases, with massive streams of lava present in the immediate area. The two then reach a small, isolated outpost, which is host to an infestation of Razor Wings, a species of dragonfly-like insects, native to the planet.
Turok holds the insects off, as Shepard opens a large bulkhead behind the base, giving the duo an opportunity to escape the swarm. They then link up with the rest of Whiskey and regroup outside of the massive MG complex. As Reese surveys the area with his sniper rifle, an arrow suddenly pierces his skull, killing him instantly, much to everyone's shock and dismay. Whiskey then begins to assault the complex, with Mama Scarface suddenly appearing, only to begin devouring the MG soldiers who are unlucky enough to be nearby. She then vanishes as quickly as she appears, which allows Whiskey to move into the base. Slade and a small subsection of Whiskey make it to the top before Turok and his group does.
Turok, however, is forced to go up three floors to regroup with them. Once he reaches the top alongside them, he fights off the remaining MG presence, which leads to an MG Chopper suddenly arriving. However, Redfist RPGs put the threat down. Whiskey then detonates the massive ventilation shaft leading into the complex, and head inside.
After entering an MG complex, Turok and the rest of Whiskey moves further into the complex and finds a locked door. Slade then plants a charger, and as soon as it explodes, Turok pries the door open and encounters a large room where Mendel-Gruman makes the Soldier Bug toxin, only encountering one MG soldier.
Turok and Whiskey are spotted and have to fight their way through massive corridors filled with Mendel-Gruman soldiers. As soon as Whiskey clears the corridors, a giant security door closes in front of Turok, stopping him from proceeding onward. Turok and the rest go through another room and enter the power station control room. Cowboy looks at a console and tells the rest of the company that they need to shut down the security system. Shepard responds that its the power station that they need to destroy in order to destroy the system. Turok volunteers to destroy the power generators. Hearing a bang at the entrance, Slade says, "Looks like their backup has arrived." Turok goes through another door leading to the generator. Cowboy tells Turok that they hear odd sounds in the ventilation shafts, also saying that he should get a chaingun for cover. Turok then goes up the ladder and encounters numerous Razor Wings that have barged through the ventilation shafts.
As soon as Turok plants all three bombs, Cowboy tells Turok to "get [his] ass out of there on the double." As soon as Turok makes it out of the massive room, he is flashbanged and knocked unconscious for a few seconds. Turok and the group have been captured by Kane and Grimes. Kane then talks to Turok about Whiskey Company's remaining members, saying that they cannot abandon their mission without getting everyone killed. Cowboy speaks up, stating that Kane is wrong, that without Turok they would not have survived this long. Kane quickly pulls out a pistol and shoots Cowboy in the chest, killing him.
When the charges detonate, the complex begins to fall apart. Debris falls on top of Grimes and a few other MG soldiers, but not Kane nor Whiskey. Turok, Slade, and Shepard are the only remaining survivors of Whiskey and have to escape the complex. They go through the giant door which opened and find themselves in another long room, with lava seeping up from the bottom of the room. Whiskey has to go from room to room, fighting MG soldiers as lava continues to climb each level. After escaping the Mendel-Gruman soldiers, Turok finds a door that is pryable and ends up on a catwalk which explodes, making him fall into a room with Utahraptors and a couple of Soldier Bugs. Finally, when Turok has killed all of the dinosaurs, he finds himself in a long corridor, at the end of which is a large door which begins to open.
"An Eye for an Eye" begins with Turok, Slade, and Shepard finally finding a way home. As Shepard urges the former two up onto the ship, Turok sees Kane fleeing. He states he cannot let Kane get away, and Slade nods to him, telling him to "go get him," as the former nods back and runs off into the facility. After fighting through the last of the remaining Mendel-Gruman troops in the area, Turok runs into Kane, who has gotten onto his own ship. As Kane rains fire down upon Turok in an attempt to kill him, Turok downs the ship, resulting in a crash that sends both into the arena below, surrounded by wreckage.
As they begin to recover, Kane berates Turok for allowing emotions to cloud his judgment, while Turok states that he is not a soldier, but a warrior, as he follows his heart. Kane brings out a knife, and the two engage in a brutal conflict, with Turok on the defensive as he lacks a knife. However, after a few moments, Turok manages to turn the fight on its head and stabs Kane in the heart. Turok stands, only to feel the ground rumble as Mama Scarface suddenly approaches through the fires raging around the arena.
Turok, lacking any weaponry past his Perforator Bow and Combat Knife, then combats her, picking up weaponry around the area. Scarface is more resilient and more persistent than in their previous encounter, able to chase him down over the open area easily. However, both of these traits are not enough, as Turok manages to wound her enough to send her to the ground once more. He then jumps onto her face and primes a grenade, before planting it in her eye socket. As she stands, it detonates, killing her instantly. As she collapses, deceased, Slade and Shepard arrive to pick up Turok, with Slade questioning whether Turok actually thought they would leave without him.
In the epilogue, Slade and Turok, seemingly friends now, give each other approving nods, before Shepard warns them that it would be a long ride back to Earth, ending the game.
Turok runs off of a heavily modified version of Unreal Engine 3. The gameplay is similar to that of most first-person shooters, with a strong focus on survival in dangerous natural environments. The human enemies, under the leadership of Roland Kane, are the main threat to the player, although dinosaurs may often be found wandering throughout the game.
The dinosaurs act as a neutral force and, if the player chooses, can be used as a tool to attack enemy soldiers. This may be done by attracting roaming dinosaurs to a firefight to aid the player and help dispatch the enemy, with possible other ways depending on the situation. The dinosaur A.I. is not limited in attacking specific enemies, so other dinosaurs and all humans, including the player's allies and enemies, may be attacked. The game does not utilize an aim-assist feature.
Propaganda Games included an additional stealth mechanic in the game. Because Turok takes place mostly in jungle environments with a focus on ambiance, the player may kill enemies with a bow or knife without being heard or use dinosaurs to attract the attention of other enemies and slip by unnoticed. A promoted new feature of this game is the Quiet Kill, which is done by drawing then knife and then attacking a human or unaware dinosaur from behind.
The kill can be utilized against dinosaurs and humans alike as a finishing blow and can be executed from any side. The knife is also utilized as a self-defense weapon during phases known as "mauls," where the player is attacked by a dinosaur or bug and must rapidly press the given buttons in order to fend off the attack.
Online multiplayer support is also available. Turok supports several standard FPS game-types, such as (Team) Deathmatch, Capture the Flag, and Assault Capture the Flag. War Games is a new game type introduced in Turok that consists of one enemy team stealing bases from another and eventually arming a bomb, ending the game. Multiplayer supports up to 16 people, and four players for three co-op missions. Split-screen gameplay is not available. A feature in the multiplayer—randomly spawning computer-controlled dinosaurs and insects that appear in various locations in levels—adds a new factor to the gameplay. There can be up to four A.I.-controlled dinosaurs or insects on any map at one time.
Originally, the Xbox 360 version of Turok was set to feature an achievement called "Grab Bag," which required players to kill at least one enemy, one dinosaur, one teammate, and themselves, all in the same match. This caused controversy on the Internet as the achievement essentially rewarded players for team killing. Josh Holmes, Vice President of Propaganda Games, described the creation of the achievement by saying:
- "What we found was that players playing their first match in Turok - almost every player - was (accidentally) killing himself, a team-mate and an enemy with a grenade or a Stick Bomb gun and so we thought 'hey, we should give them an achievement for that', as kind of a joke."
- —Josh Holmes
Holmes went on to say that developers were planning to release a patch removing Grab Bag if excessive team killing became a problem after launch. This, however, was not the case. At launch, the achievement had been modified via patch so that one does not need to kill a teammate along with themselves, an enemy, and a dinosaur in one match for the achievement.
- Main article: Turok (2008) Co-Op
Co-Op is a new game mode in Turok. The gametype involves 1-4 players going through various missions, completing objectives, and fending off enemies, much like the single-player campaign. It can be accessed via player or private matches in the menu, and it requires an online connection to play.
Several pieces of downloadable content were released for Turok including the Velociraptor Pack, which contained two new multiplayer maps, one new Co-op map, and two refurbished maps, which now take place at night. Additionally, there were gamer pictures present at one point; however, due to the rights of the series reverting back to Classic Media, all DLC, including the Velociraptor Pack, was taken off of Xbox Live and PlayStation Network. 
Multiplayer Shutdown and RevivalEdit
In February 2011, the multiplayer servers for Turok were shut down by Disney Interactive Studios with Quazal Technologies having some involvement. With the shutdown, all DLC was taken off of all platform shops as well. Petitions were started to bring back the multiplayer. Disney stated that over 1,000 players were needed to bring the servers back online. The most popular movement to bring back the servers was the Turok Multiplayer Revival Campaign. After having only 400 individuals and gaming businesses signed on, the servers were brought back online on July 1, 2011, but only for the Xbox 360 and PC. All DLC did not return.
|Testing Grounds||Wolf Pack defend their stronghold from an attack by Whiskey Company, at the edge of a dense jungle.|
|Spire||Whiskey Company has infiltrated a Wolf Pack Communication outpost and must work to destroy a crucial communications tower before Wolf Pack can call in reinforcements.|
|A Heated Rivalry||Striking from the jungle, Whiskey Company attempts to cripple a Wolf Pack geothermal station by destroying the main power line.|
|Power Struggle||Conflict erupts as Wolf Pack and Whiskey Company struggle to control three critical substations at the same time.|
|An Invasion||After the crash, a group of Whiskey Company soldiers decide to assault a nearby Wolf Pack Refinement facility, located on pre-terraformed lands.|
|Fire Storm||Wolf Pack defends their base from a Whiskey Company attack in the middle of a fiery wasteland.|
|The Hard Place||Whiskey Company and Wolf Pack race towards a centralized crash site located in a remote valley, which is inhabited by scavenging raptors.|
|Inconclusive Tests (DLC)||Striking from the jungle, Whiskey Company attampts [sic] to cripple a Wolf Pack geothermal station by destroying the main power line.|
|A Rivalry Continues (DLC)||Wolf Pack defend their stronghold from an attack by Whiskey Company at the edge of a dense jungle.|
|Desolation (DLC)||In a remote corner of the deep jungle a new outpost is the site of a Whiskey Company raid.|
|Sentinel (DLC)||Whiskey Company assaults one of the pillars of the Mendel Gruman Orbital Defense Network.|
DevelopmentEditSometime in 2005, Touchstone Games acquired Propaganda Games along with the license to the Turok franchise. Propaganda soon began work on a reboot adaptation to better reflect the mood of then-modern gaming. The basic storyline of Turok would be based on James Cameron's Aliens.
The development team began doing research on dinosaurs and ultimately decided to portray them as bloodthirsty animals. The team used their imaginations to determine how the dinosaurs would react with modern man, even though much of it conflicts with scientific evidence. The dinosaurs would use a sandbox-based system in which the A.I. could decide to either attack the player or the enemy. MG Soldiers' A.I. were programmed to flank the player.
The audio team would take screenshots, early test footage, and concept art and would begin the process of producing the audio of the game from there. The sounds of the dinosaurs would be taken from animal sounds such as dogs, lions, walruses, and even humans. The music of the game was meant to give the game a mysterious environment.
Like other modern games for the Xbox 360 and PlayStation 3, Turok has achievements/trophies. Players can earn these by completing certain tasks throughout the campaign and the multiplayer. Since the PlayStation 3 servers have been shut down, it is impossible for players, old or new, to gain any more multiplayer-based trophies.
List of AppearancesEdit
- Main article: Deleted Content of Turok
- Main article: Turok: Original Soundtrack
While a soundtrack was never officially released, the soundtrack can be ripped from the PC version of Turok and includes all the music in the game along with track names.
- Main article: Promotional items of Turok
Several retailers offered several pre-order bonuses for Turok. Some retailers would give customers a demo disc along with a special item such as a shirt. UK customers would receive Turok in a steel tin cover with an art book, though the PS3 game would also come in a steel tin; however, the Xbox 360 version still came in the standard Xbox DVD case. The promo items are available through various online stores such as eBay and Amazon. Only a few pieces of merchandise were made, such as an Xbox 360 faceplate and a strategy guide.
The Art of TurokEdit
- Main article: The Art of Turok
In the UK, a limited edition version of Turok was available. It was essentially the same as the PS3 version as it had a steel case, though it came with a short art booklet containing various concept art pieces.
|Features||Xbox 360||PlayStation 3||PC||Mobile|
|Image of contents|
|The Art of Turok||UK only||UK only||UK only||No|
Turok was released to a mixed critical response by critics. The game was praised for its atmosphere, concept and ideas, multiplayer, and designs choices, but it was criticized for its weak story and script, several gameplay choices, unbalanced difficulty, repetition, and visuals. On MetaCritic, the game's PlayStation 3, Xbox 360, and PC versions hold scores of 67/100, 69/100, and 65/100, respectively, indicating "mixed or average reviews" by the site.  On GameRankings, the game's PlayStation 3, Xbox 360, and PC versions hold scores of 68.74%, 69.92%, and 64.25%, respectively. 
1up.com gave the game a score of C+, specifically complaining about its stealth mechanics, the use of camera shaking, and occasional graphical glitches in the PlayStation 3 version. Gameplasma gave the game a 7 out of 10 claiming that "the storyline is mediocre" and "forgettable".
Turok received 3/5 from X-Play, commenting on its aim-assist being woefully inadequate both in multiplayer and single-player, but praised its A.I. and "atmosphere." In its G-phoria episode, it won the category of "Game Deserves An Uwe Boll Movie".
Elsewhere, Turok was criticized to a further extent. Honest Gamers awarded the game 5/10, citing the unforgiving checkpoint system, badly contextualized story, and poor A.I. as reasons for the mediocre mark, and PC Gamer UK awarded the game 57%, calling it "weary and uninspired."
On March 26, 2008, Touchstone announced the game had sold more than 1 million copies.
- Main article: Turok 2 (cancelled)
A sequel was in development, but layoffs at Propaganda Games resulted in the project being cancelled. It was simply known as Turok 2 before it was ultimately cancelled.
Notes and referencesEdit
- ↑ Alexander, Jem (10 February 2008). "PS3 Responsible for Turok Delay". Engadget. Accessed 27 April 2016.
- ↑ 2.0 2.1 "Turok Critic Reviews for PlayStation 3". Metacritic. Accessed 27 April 2016.
- ↑ 3.0 3.1 "Turok Critic Reviews for Xbox 360". Metacritic. Accessed 28 April 2016.
- ↑ 4.0 4.1 "Turok Critic Reviews for PC". Metacritic. Accessed 28 April 2016.
- ↑ Thorsen, Tor (28 September 2005). "New Turok to be Unreal-powered". GameSpot. Accessed 28 April 2016.
- ↑ Rorie, Matthew (10 May 2006). "E3 06: Turok Impressions". GameSpot. Accessed 28 April 2016.
- ↑ Staff (12 May 2006). "E3 2006: Turok". IGN. Accessed 28 April 2016.
- ↑ Staff (9 October 2006). " Carving Trailer". IGN. Accessed 28 April 2016.
- ↑ Staff (12 July 2007). "E3 2007 Trailer (Off-Screen)". IGN. Accessed 28 April 2016.
- ↑ Jackson, Mike (12 December 2007). "Turok dev to scrap team kill achievement". CVG. Archived from the original on 2 February 2015. Accessed 28 April 2016.
- ↑ Staff (1 February 2008). "Turok Video Game, Review". Game Trailers. Archived from the original on 10 June 2012. Accessed 28 April 2016. [dead link]
- ↑ "The Turok Multiplayer Revival Campaign (TMRC)". Facebook. Accessed 28 April 2016.
- ↑ Staff (24 January 2008). "Return Of The Gwangi (HD)". IGN. Accessed 28 April 2016.
- ↑ Staff (1 February 2008). "The Sound of Thunder (HD)". IGN. Accessed 28 April 2016.
- ↑ "Turok for PlayStation 3". GameRankings. Accessed 28 April 2016.
- ↑ "Turok for Xbox 360". GameRankings. Accessed 28 April 2016.
- ↑ "Turok for PC". GameRankings. Accessed 28 April 2016.
- ↑ Rybicki, Joe (31 January 2008). "Turok (Xbox 360)". 1UP. Accessed 28 April 2016.
- ↑ Kazmi, Mo. "Turok Review". Gameplasma. Archived from the original on 16 March 2008. Accessed 28 April 2016.
- ↑ Staff (1 February 2008). "Turok Review". G4TV. Accessed 28 April 2016.
- ↑ Staff (7 August 2008). "G-Phoria 08: Game Most Deserving of an Uwe Boll Movie". G4TV. Accessed 28 April 2016.
- ↑ Denby, Lewis (21 August 2008). "Turok (PC) review". HonestGamers. Accessed 28 April 2016.
- ↑ Staff (26 March 2008). "Turok's Dinosaurs Run Rampant with More Than 1 Million Units Shipped Worldwide". IGN. Accessed 28 April 2016.
- ↑ Staff (30 January 2009). "Turok Sequel Canned". IGN. Accessed 28 April 2016.
|List of Turok Games|
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