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"A hostile planet. A vicious enemy. A deadly fight for survival."
Turok tagline

Turok, originally titled Turok: Rebirth, is an action-adventure first-person shooter video game and the fifth installment in the first-person shooter Turok franchise. It acts as a total reboot to the series, serving as the first installment in a new continuity.

Turok was developed by Propaganda Games and published and distributed by Touchstone Interactive in North America, Ireland, and the United Kingdom and by Capcom in all other territories. Development of the game began in 2005 shortly after Buena Vista Games' purchasing of the Turok license. The developers conceived the game as a reboot and a modern, fresh start to the franchise while drawing story and design inspirations from James Cameron's 1986 film, Aliens.

The game was scheduled to be released in North America for the PC, PlayStation 3, and Xbox 360 in November 2007 but was delayed until February 5, 2008;[6] however, it was instead released on January 31, 2008. Critical reception towards the game was mixed, with critics divided on the game's design and gameplay, while criticism was directed at the story and writing. Several critics, however, praised the game's atmosphere, concept and ideas.[7][8][9]

Despite mixed reception, Turok was a commercial success, selling over 1 million copies throughout all platforms in just two weeks. The game's success pushed Propaganda to begin work on a direct sequel, simply titled Turok 2, but the project was eventually cancelled due to layoffs at Propaganda Games, following 2009's economic crisis.

Development[]

Shortly before E3 2005, the first official announcement of the game's development was disclosed. Buena Vista Games announced they had obtained the video game rights to Turok from franchise owner Classic Media. The agreement included developing Turok games for both consoles and handheld devices. The announcement also stated that Buena Vista's new studio, Propaganda Games, would oversee development of the new games.[10]

Later in the year, in September, more details on the title were disclosed. It was announced that the new title would not only be on next generation hardware but would also be utilizing the Unreal Engine 3, the same engine that would power Epic Games' Gears of War series.[11]

The next bit of news on the title came shortly before E3 2006, where IGN sat down with Josh Holmes, Vice President and General Manager of Propaganda Games, for an interview on the new title. Josh was able to disclose some information on the nature of the studio itself, talking about its makeup with regards to staff.

Following this, Josh went on to say that the studio threw around the idea of making the game third-person in nature, but stuck to first-person gameplay with additional third-person elements. The idea of an open world, mission-based game was also shot down. Holmes then went on to give a brief description of a scenario for the gameplay, which would be presented in a demo at the then-upcoming E3 2006.

It was also confirmed that the story would be all new and would not center around a comic arc from earlier in the franchise. At the time of this interview, the game was slated for late 2007, with its first appearance being a closed-doors demo at E3.[12]

E3 2006[]

Turok (2008 video game) - Mama Scarface magazine scan

Turok was then teased at E3 2006, where the aforementioned demo was present. While no gameplay footage was revealed to the public, IGN provided an in-depth description of the build playable at E3 '06, which held some key differences from the final product.

The game was very similar to the final retail build; however, things like dinosaur encounters were triggered solely by the character's actions, rather than independent AI, which was added in at a later time. Also, unlike the final title, in which the Tyrannosaurus rex antagonist moved on a set path, the dinosaur was originally able to be lured to fight other creatures or enemies, or could even be left alone to consume a deceased prey item.[13] It was also noted early on that destructible environments would be included wherever they were possible, something that had changed dramatically later on in development.[14]

Following E3 2006, a slightly expanded demo for the game was shown at the Games Convention in August 2006. It included the demo shown at the E3 presentation, but also had a segment dedicated to the Water Beast boss battle, where the ESUS Hellfire Flamethrower was shown alongside its secondary function. It was also stated that both demos were based off of old code and that a graphical overhaul was underway.[15]

On October 9, 2006, IGN released the first trailer of Turok, titled the "Carving" trailer. It depicted multiple audio cues over still images of art from the game before switching to a fast paced "run and gun" trailer, with Turok running through the forest only to meet a Tyrannosaurus rex, which roars into the night as "Turok" flashes onto the screen.[16]

Two days after this trailer's release, Josh Holmes posted a development diary on IGN, which focused on the game's AI systems. Some rudimentary gameplay behavior for the AI was explained. This included how enemies will act based on what weapon they hold. For example. An MG Grunt would make more use of cover due to their use of the ORO FP9 SMG, whereas an MG Heavy Weapons would forgo cover due to their ORO War Horse Chaingun and just lay the hate with their superior firepower.

It was also stated that Propaganda's current milestone was having a gameplay thread that consisted of combat against dinosaurs and humans, which would lead into an on-rails sequence of the game, something that was later dropped entirely. It can be noted that two on-rails sequences existed in the game's development: one involving the game's T. rex antagonist Mama Scarface, and another involving a large number of Soldier Bugs. Both ended up hitting the cutting room floor.[17]

A new burst of information would come on April 19, 2007, in the form of another interview with Josh Holmes. The interview contained a general reiteration of known facts, but took the time to debunk a point regarding the game's squad system: Holmes elaborated that, while Turok would be fighting alongside his allies, he would not be commanding them. Some other interesting but vague answers to questions also involved the concept of a cooperative campaign experience and playable dinosaurs in multiplayer.[18]

Shortly before E3 2007, a new IGN post detailed a playthrough of a demo for the title, detailing the then-untitled level "Reunions" and speaking on multiple gameplay elements from the game, including luring, quiet kills, and quick time events. It was also at this time that the game's multiplayer was confirmed to contain dinosaurs, and a player count of 16 at the max.[19]

E3 2007[]

During E3 2007, Turok was once again showcased, and yet another trailer was released, showing some of the game's story, including scenes which involved the stranding of Whiskey Company. It also showed multiple shots of gameplay involving multiple dinosaurs, such as the Utahraptor, Dilophosaurus, and even the Giganotosaurus.[20]

In the month following E3, IGN had another interview with Josh Holmes. It centered around the game's downscaling and its delay to 2008. Ultimately, the reasons behind the downscaling of Turok's gameplay elements dealt with how the developer felt it hampered gameplay cohesiveness. With this downscaling came a hunkering down on what remained important: the gunplay and the AI encounters. Holmes stated that the player would need to replay the game multiple times in order to see the various ways the AI could handle seemingly basic situations.[21]

When asked what made the AI so good, Josh reiterated that the AI's dynamic nature made it so. It was also at this time that it was stated that dinosaurs attacking one another, or other creatures, turned out to be an unintentional byproduct of the AI decision tree they had created. Due to this, the team had to go back and create animations for things that were entirely unintentional, but added to the gameplay.[21] It was also stated that the number of scripted events had been cut down as well due to the lack of inherent replayability present with them. The combat as a whole was unscripted.[21]

On the aesthetic side of the coin, Joseph Turok's changing design was also addressed. Josh spoke on how they wanted to create a hero people would enjoy and see themselves playing as. He also spoke on how he wanted to keep the background in line with the Native American heritage without coming off as offensive.[21]

When asked about inspirations, and where they came from, Holmes spoke on how the team avoided super futuristic weapons and designs, opting for a gritty yet realistic tone. This resulted in the dismissal of the Cerebral Bore from the title. It was also noted that prior games and comics did not influence the team much.[21]

Finally, the delay was touched upon. One reason given for the delay was a lack of foresight into how development for the title would pan out. A secondary reason given was due to the lack of competition from an early 2008 release. Holmes admitted that the rest of 2007 belonged to the then-upcoming Halo 3, and that Haze also looked promising. Holmes noted Lost Planet as a game that benefited greatly from a post-Christmas release.[21]

As October 2007 rolled around, a new article went out detailing the game's extensive voice cast. Notable announced cast members included Ron Perlman, Donnie Wahlberg, Powers Boothe, and Timothy Olyphant.[22]

At the end of October, news broke on a demo for Turok. The method of obtaining the demo was also elaborated on, with buyers needing to pre-order the title from retailers such as GameStop and Best Buy to receive a demo disc. Specifically, five dollars at GameStop would grant the player a 30 minute demo and an exclusive Turok t-shirt.[23]

Details on the game's multiplayer were also spoken on during the article. Here, it was noted that Turok would launch with seven maps for competitive multiplayer and three for the game's co-op side of things.[23]

Finally, some new creatures in the game were also revealed at this time: the Lurker and the Soldier Bugs. The Soldier Bug segment also displayed the secondary firing option for the game's chaingun, which was that of an automatic turret.[23]

IGN's hands-on impressions for the demo came out a week later on the 29th. While most of the demo consisted of July's demo, it was noted that the demo also spent its beginning time in a dark cave. Graphically, it was noted that the outdoor environments looked great, whereas the indoor, underground environments were not anything to write home about.[24]

In early November, news broke about Turok's release date, which was said to be February 5, 2008. A PC port, developed by Aspyr, was also confirmed to be in development for Spring 2008.[1]

One month later on December 3, 2007, news on the game's multiplayer segment came out. The article went over the game's control scheme, noting it was the same as the campaign's, and also went over the wealth of options available to the player for game setups. At the time, the team played the game over three maps: "Testing Grounds," "An Invasion," and the now-renamed "Firestorm." They also played the game with a full, eight on eight, sixteen player lobby.[25]

Later, on December 20th, a new article arrived detailing a new level in the game: "Mother Superior." The level was noted as being difficult, and also one to demonstrate the game's AI well, as squads were seen properly flanking, distracting, and reinforcing each other. Killing an MG Elite leading a squad of Grunts would have the effect of scattering the remaining group and pushing them into chaos, allowing for the player to pick off the remains.[26]

A demo of the game's co-op segment was also presented at the time, where Propaganda's staff played through "The Lost Valley." Here, it was noted that the game featured much more in the way of enemy resistance, and also featured a system involving a pool of lives for the group. Respawning would take lives from this pool, and once they were gone, it was game over.[26]

Finally, a new map and gametype was showcased: "Spire," on which the War Games gametype was played. War Games was noted to be a hybrid of Team Deathmatch with the added objectives of powering up a terminal and preventing the enemy team from doing the same thing.[26]

The following month, in January of 2008, Propaganda began to release a series of behind the scenes videos labelled Awakening the Giants: The Making of Turok. Each episode dealt with various parts of the game's production and went in-depth into portions of the game that had little light shed on them.

Earlyscreenshot

A screenshot of early developmental footage.

One episode specifically dealt with the development of the dinosaurs and the AI surrounding them. During development, the team began doing research on dinosaurs and ultimately decided to portray them as bloodthirsty animals. The team used their imaginations to determine how the dinosaurs would react with modern man, even though much of it conflicts with scientific evidence. The dinosaurs would use a sandbox-based system in which the A.I. could decide to either attack the player or the enemy. MG Soldiers' A.I. were programmed to flank the player.[27]

In addition, the audio team would take screenshots, early test footage, and concept art and would begin the process of producing the audio of the game from there. The sounds of the dinosaurs would be taken from animal sounds such as dogs, lions, walruses, and even humans. The music of the game was meant to give the game a mysterious environment.[28]

Campaign[]

The campaign to Turok consists of 14 levels and a prelude mission and tells the story of Whiskey Company stranded on a terraformed planet full of enemy MG soldiers and dinosaurs.

Image Mission Description
2015-05-12 00042 Prelude "Joseph Turok is introduced to Whiskey Company."
The Lost Land The Lost Land "Turok is tasked with reuniting with his fellow Whiskey Co. members, all while meeting the vicious wildlife of the planet."
2015-05-12 00044 Bad Blood "Tensions begin to rise between Slade and Turok as they progress through the jungle, eventually making their way through an MG base."
2015-05-12 00045 Death Valley "After pushing through the MG base, the duo are forced to trek across a valley and a cave system to make their way to the smoke on the horizon."
2015-05-12 00046 Reunions "Having met up with Reese, the new trio begin stalking their way through a massive crash site."
2015-05-12 00047 Ghost in the Shadow "Turok succeeds in finding the remnants of Whiskey, but is forced to go in search of the comm unit, somewhere in the jungle."
2015-05-12 00048 Mother Superior "After bearing witness to Cowboy's injury via arrowhead, Turok, Foster, and Gonzales are all pushed into the deep jungle to continue their search for the comm unit."
2015-05-12 00049 Killing Fields "Turok, having survived the Tyrannosaurus rex encounter, returns back to base without Gonzales or Foster, much to Whiskey's disbelief and sadness. As tensions rise again, MG forces arrive for a night of conflict."
2015-05-12 00050 The Shortest Straw "Logan sends Turok, Slade, and Carter on a mission to discover what is causing massive light beams to arc into the sky, leading the trio to an MG facility with a deadly new adversary."
2015-05-12 00051 Down and Out "Slade and Turok find themselves underground, separated, in a lair filled to the brim with Soldier Bugs. As Turok searches the winding caverns for his partner, he encounters something worse than anything on the surface."
2015-05-12 00052 Heroes End "After finding their way back to the surface, Slade and Turok fight their way through the dark jungle, encountering MG forces and dinosaurs alike, before reuniting with their company to attack an MG base, with the intent of piloting a ship off the planet."
2015-05-12 00053 Salt in the Wound "Whiskey, shortly after the loss of Jericho and Logan, fight their way to one of the last sources of escape on the planet."
2015-05-12 00054 End of the Road "Having discovered that their ride off of the planet was, in fact, destroyed, the remnants of Whiskey then move towards a massive MG complex in the hopes of finding another way out."
2015-05-12 00055 Into the Breach "As the last few survivors find themselves deep within the thralls of an MG base, Wolf Pack's forces are not far behind.
2015-05-12 00056 An Eye for an Eye "With Turok, Slade, and Shepard being the final survivors after their encounter in the MG complex, Turok finally confronts Kane for one final showdown."


Plot[]

Following a nightmare about a prior mission against a Colombian drug cartel, Joseph Turok awakens aboard a ship moving towards a terraformed planet. Partially ostracized by his shipmates due to his prior affiliation with Wolf Pack, Joseph begins preparations to make landfall, their new mission being to apprehend Roland Kane, Turok's prior mentor. However, their ship is shot down out of orbit, leading to a catastrophic crash on the surface, leaving Turok in another dream about his past induction into Wolf Pack.

Waking shortly after, Turok and Henderson escape the ship and find their way out onto the planet's surface, with Henderson quickly being culled by a Utahraptor. Inadvertently rendezvousing with Slade, who still holds a grudge towards Joseph over his brother's death, the two move on. Further, they encounter the planet's titanic Tyrannosaurus rex and make their way through an MG base, a dinosaur-infested valley, and a small crash site before finally finding their way back to their cohorts. An impromptu rescue mission afterwards raises tensions among the remainders of Whiskey Company, as one of Turok's old companions injures Cowboy with an arrow. Subsequently, Turok is tasked with finding the comm unit and ordered to bring Foster and Gonzales with him as punishment by a mentally deteriorating Logan.

During the mission, Turok's allies fall victim to MG forces and the area's dinosaur inhabitants, and Joseph eventually comes into contact with the Tyrannosaurus rex again, managing to fight off her and her kin and making his way back to camp at nightfall. After a sudden ambush by MG forces, including a giant, spider-like tank, during which Cole is killed, Turok, Slade, and Carter are forced to find a ship in which to get off world in a nearby MG complex. Carter succumbs to a sudden attack by giant, subterranean insects, and Slade and Turok are split up and forced underground.

Turok later awakens, having had a nightmare over Kane ruthlessly slaying an innocent girl following a failed operation, and makes his way through the caves. He finds Slade, but also encounters an enormous eel-like beast, killing it shortly after. Slade and Turok then both make their way to the surface, with the former lightening up to the latter, and find the remains of Whiskey. The remnants fight their way to another MG base in the hopes of finding a ship. Logan succumbs to a helicopter's barrage, and Jericho dies as he holds off MG forces.

Turok, along with Shepard, Reese, Cowboy, and Slade, then work their way into the base, finding that their only known way home is destroyed. Figuring out another enormous base may hold another ship, the four split up and begin the trek there, making their way through a volcanic hellscape in the process. Reese is subsequently killed by Grimes, who ambushes and slays him with an arrow to the eye, and the remaining four find their way into the massive base. After pulling off a successful sabotage of the region's generator, Kane and Grimes both subdue the remaining members of Whiskey, with the former killing Cowboy. Despite this, the base's generator detonates. The resulting destruction kills Grimes and results in Kane escaping.

Escaping from the self-destructing complex, the remaining three members of Whiskey find a starship capable of carrying them off the planet. Seeing Kane, Turok remains behind to finish what he started. He fights his way to his former mentor and engages him in a brutal knife duel, finally killing him. Having heard the commotion, the T. rex from earlier arrives, forcing Turok to fight her as well. Turok manages to knock the titanic dinosaur onto her side and violently kills her by placing a live grenade into her wounded eye, blowing her skull to pieces. Shepard and Slade arrive to pick Turok up, and the three attempt to make their way back to Earth.

Gameplay[]

Turok runs off of a heavily modified version of Unreal Engine 3. The gameplay is similar to that of most first-person shooters, with a strong focus on survival in dangerous natural environments. The human enemies, under the leadership of Roland Kane, are the main threat to the player, although dinosaurs may often be found wandering throughout the game.

The dinosaurs act as a neutral force and, if the player chooses, can be used as a tool to attack enemy soldiers. This may be done by attracting roaming dinosaurs to a firefight to aid the player and help dispatch the enemy, with possible other ways depending on the situation. The dinosaur A.I. is not limited in attacking specific enemies, so other dinosaurs and all humans, including the player's allies and enemies, may be attacked. The game does not utilize an aim-assist feature.

Propaganda Games included an additional stealth mechanic in the game. Because Turok takes place mostly in jungle environments with a focus on ambiance, the player may kill enemies with a bow or knife without being heard or use dinosaurs to attract the attention of other enemies and slip by unnoticed. A promoted new feature of this game is the Quiet Kill, which is done by drawing then knife and then attacking a human or unaware dinosaur from behind.

The kill can be utilized against dinosaurs and humans alike as a finishing blow and can be executed from any side. The knife is also utilized as a self-defense weapon during phases known as "mauls," where the player is attacked by a dinosaur or bug and must rapidly press the given buttons in order to fend off the attack.

Multiplayer[]

Online multiplayer support is also available. Turok supports several standard FPS game-types, such as (Team) Deathmatch, Capture the Flag, and Assault Capture the Flag. War Games is a new game type introduced in Turok that consists of one enemy team stealing bases from another and eventually arming a bomb, ending the game. Multiplayer supports up to 16 people, and four players for three co-op missions. Split-screen gameplay is not available. A feature in the multiplayer—randomly spawning computer-controlled dinosaurs and insects that appear in various locations in levels—adds a new factor to the gameplay. There can be up to four A.I.-controlled dinosaurs or insects on any map at one time.

Originally, the Xbox 360 version of Turok was set to feature an achievement called "Grab Bag," which required players to kill at least one enemy, one dinosaur, one teammate, and themselves, all in the same match. This caused controversy on the Internet as the achievement essentially rewarded players for team killing. Josh Holmes, Vice President of Propaganda Games, described the creation of the achievement by saying:


"What we found was that players playing their first match in Turok - almost every player - was (accidentally) killing himself, a team-mate and an enemy with a grenade or a Stick Bomb gun and so we thought 'hey, we should give them an achievement for that', as kind of a joke."
—Josh Holmes[29]

Holmes went on to say that developers were planning to release a patch removing Grab Bag if excessive team killing became a problem after launch. This, however, was not the case. At launch, the achievement had been modified via patch so that one does not need to kill a teammate along with themselves, an enemy, and a dinosaur in one match for the achievement.

Image Map Description
TestingGrounds Testing Grounds Wolf Pack defend their stronghold from an attack by Whiskey Company, at the edge of a dense jungle.
Spire Spire Whiskey Company has infiltrated a Wolf Pack Communication outpost and must work to destroy a crucial communications tower before Wolf Pack can call in reinforcements.
TheActualHeatedRivalry A Heated Rivalry Striking from the jungle, Whiskey Company attempts to cripple a Wolf Pack geothermal station by destroying the main power line.
PowerStruggle Power Struggle Conflict erupts as Wolf Pack and Whiskey Company struggle to control three critical substations at the same time.
AnInvasion An Invasion After the crash, a group of Whiskey Company soldiers decide to assault a nearby Wolf Pack Refinement facility, located on pre-terraformed lands.
AHeatedRivalry Fire Storm Wolf Pack defends their base from a Whiskey Company attack in the middle of a fiery wasteland.
AHardPlace The Hard Place Whiskey Company and Wolf Pack race towards a centralized crash site located in a remote valley, which is inhabited by scavenging raptors.
File:Placeholder Inconclusive Tests (DLC) Striking from the jungle, Whiskey Company attampts [sic] to cripple a Wolf Pack geothermal station by destroying the main power line.
File:Placeholder A Rivalry Continues (DLC) Wolf Pack defend their stronghold from an attack by Whiskey Company at the edge of a dense jungle.
File:Placeholder Desolation (DLC) In a remote corner of the deep jungle a new outpost is the site of a Whiskey Company raid.
File:Placeholder Sentinel (DLC) Whiskey Company assaults one of the pillars of the Mendel Gruman Orbital Defense Network.

Co-Op[]

"Team up with up to 3 other players and fight the enemy."
—Game description

Co-Op is a cooperative game mode present in Turok. It acts as a "pseudo-campaign" of sorts, having its own separate, distinct storyline from the campaign. Although one character from the main game, Shepard, is present.

It is unknown when in the storyline these missions occur; however, they take place in many of the same areas as the main campaign, with one notable area being Mother Superior.

The gametype involves 1-4 players going through various missions, completing objectives, and fending off enemies, much like the single-player campaign. It can be accessed via player or private matches in the menu, and it requires an online connection to play.

This playlist is not customizable in terms of options, such as respawn time or weapon type, as that is determined by the map itself. Also, unlike vanilla multiplayer, some unique items come into play, such as C-4.

The mode features four missions for players to take on and enjoy, with each mission subtly growing in difficulty. There are no differing levels of difficulty, and weapons in the player's immediate arsenal are predetermined. The basic teamwork gameplay element remains in play, as players need to cooperate in order to survive the onslaught of enemies, especially with the amped-up difficulty.

Also included is a set pool of lives, which is player dependent. One initial life is given for each player and will be taken out of the pool each time a player dies. The number will be increased by one for each player when the next checkpoint is reached.

Image Map Description
TheLostValley The Lost Valley "All right, men. Kane has a facility nearby, and Beta Team is in position to take it out. Before they do that, they need access codes from the compound at the top of the plateau. Infiltrate the compound, transmit the codes to Beta Team, then we'll extract. Good luck."[30]
ShadowedPaths Shadowed Paths "Listen up! Gamma Team is ambushing the heli at Mother Superior, but they desperately need reinforcements. Your route went through a small compound, so see if you can find something in that crashed chopper to bust through their defenses. Get moving!"[31]
BreakingTheSword Breaking the Sword "Good news, Beta Team. Delta's mission was a success. You have the access codes. Now let's get into that compound and crack their system."[32]
File:Placeholder Breakout In this co-op map your Whiskey Company squad has been captured and is being held in a Mendel-Gruman facility designed for holding dinosaurs. You and your team have to break out and make it to the rescue chopper before the Wolf Pack troops decide to feed you to the captured raptors.[33]

Downloadable content[]

Several pieces of downloadable content were released for Turok including the Velociraptor Pack, which contained two new multiplayer maps, one new Co-op map, and two refurbished maps, which now take place at night. Additionally, there were gamer pictures present at one point; however, due to the rights of the series reverting back to Classic Media, all DLC, including the Velociraptor Pack, was taken off of Xbox Live and PlayStation Network. [34]

Multiplayer shutdown and revival[]

In February 2011, the multiplayer servers for Turok were shut down by Disney Interactive Studios with Quazal Technologies having some involvement. With the shutdown, all DLC was taken off of all platform shops as well. Petitions were started to bring back the multiplayer. Disney stated that over 1,000 players were needed to bring the servers back online. The most popular movement to bring back the servers was the Turok Multiplayer Revival Campaign.[35] After having only 400 individuals and gaming businesses signed on, the servers were brought back online on July 1, 2011, but only for the Xbox 360 and PC. All DLC did not return.

Achievements/Trophies[]

Like other modern games for the Xbox 360 and PlayStation 3, Turok has achievements/trophies. Players can earn these by completing certain tasks throughout the campaign and the multiplayer. Since the PlayStation 3 servers have been shut down, it is impossible for players, old or new, to gain any more multiplayer-based trophies.

List of appearances[]

By type
Show/Hide
Characters Enemies Bosses Harmless wildlife Weapons
Items Locations Organizations and groups Vehicles Miscellanea

Characters

Enemies

Bosses

Harmless wildlife

Weapons

Items

  • C-4 (First appearance)

Locations

Organizations and groups

Vehicles

Miscellanea

  • Nuclear bomb (Mentioned only)
  • Toxin (First appearance)

Cut content[]

Creatures[]

MG units[]

Vehicles[]

Weapons[]

Other[]

Soundtrack[]

Main article: Turok: Original Soundtrack.

While a soundtrack was never officially released, the soundtrack can be ripped from the PC version of Turok and includes all the music in the game along with track names.

Promotional items[]

Main article: Promotional items of Turok.

Several retailers offered several pre-order bonuses for Turok. Some retailers would give customers a demo disc along with a special item such as a shirt. UK customers would receive Turok in a steel tin cover with an art book, though the PS3 game would also come in a steel tin; however, the Xbox 360 version still came in the standard Xbox DVD case. The promo items are available through various online stores such as eBay and Amazon. Only a few pieces of merchandise were made, such as an Xbox 360 faceplate and a strategy guide.

The Art of Turok[]

Main article: The Art of Turok.

In the UK, a limited edition version of Turok was available. It was essentially the same as the PS3 version as it had a steel case, though it came with a short art booklet containing various concept art pieces.

Retail editions[]

Features Xbox 360 PlayStation 3 PC Mobile
Image of contents TurokXbox360BoxArt TurokPS3BoxArt TurokPCBoxArt Turok splash 240x320
Game disc Yes Yes Yes No
Instruction manual Yes Yes Yes No
The Art of Turok UK only UK only UK only No


Critical reception[]

Turok was released to a mixed critical response by critics. The game was praised for its atmosphere, concept and ideas, multiplayer, and designs choices, but it was criticized for its weak story and script, several gameplay choices, unbalanced difficulty, repetition, and visuals. On MetaCritic, the game's PlayStation 3, Xbox 360, and PC versions hold scores of 67/100, 69/100, and 65/100, respectively, indicating "mixed or average reviews" by the site.[7][8][9] On GameRankings, the game's PlayStation 3, Xbox 360, and PC versions hold scores of 68.74%, 69.92%, and 64.25%, respectively.[36][37][38]

1up.com gave the game a score of C+, specifically complaining about its stealth mechanics, the use of camera shaking, and occasional graphical glitches in the PlayStation 3 version.[39] Gameplasma gave the game a 7 out of 10 claiming that "the storyline is mediocre" and "forgettable".[40]

Turok received 3/5 from X-Play, commenting on its aim-assist being woefully inadequate both in multiplayer and single-player, but praised its A.I. and "atmosphere."[41] In its G-phoria episode, it won the category of "Game Deserves An Uwe Boll Movie".[42]

Elsewhere, Turok was criticized to a further extent. Honest Gamers awarded the game 5/10, citing the unforgiving checkpoint system, badly contextualized story, and poor A.I. as reasons for the mediocre mark, and PC Gamer UK awarded the game 57%, calling it "weary and uninspired."[43]

On March 26, 2008, Touchstone announced the game had sold more than 1 million copies.[2]

Sequel[]

Main article: Turok 2 (cancelled).

A sequel was in development, but layoffs at Propaganda Games resulted in the project being cancelled. It was simply known as Turok 2 before it was ultimately cancelled.[44]

Trivia[]

  • The game's physics differ between its console and PC ports, with the Xbox 360 and PlayStation 3 variants having looser ragdoll animations, whereas the PC's ragdoll physics are much more rigid and realistic in aesthetic. Why the two versions differ is unknown.

Notes and references[]

  1. 1.0 1.1 Geddes, Ryan (November 2, 2007). "Turok Gets Official Release Date". IGN. Accessed 1 October 2017.
  2. 2.0 2.1 Staff (26 March 2008). "Turok's Dinosaurs Run Rampant with More Than 1 Million Units Shipped Worldwide". IGN. Accessed 28 April 2016.
  3. IGN Staff (April 29, 2008). "Turok Continues Battle with Dinosaurs on Windows-Based PC". IGN. Accessed February 22, 2018.
  4. GamesIndustry International (June 13, 2008). "Turok PC version in UK shops today". GamesIndustry.Biz. Accessed February 22, 2018.
  5. Booker, Logan (May 26, 2008). "Turok PC Pushed Back To June". Kotaku Australia. Accessed February 22, 2018.
  6. Alexander, Jem (February 10, 2008). "PS3 Responsible for Turok Delay". Engadget. Accessed 27 April 2016.
  7. 7.0 7.1 "Turok Critic Reviews for PlayStation 3". Metacritic. Accessed 27 April 2016.
  8. 8.0 8.1 "Turok Critic Reviews for Xbox 360". Metacritic. Accessed 28 April 2016.
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  11. Thorsen, Tor (September 28, 2005). "New Turok to be Unreal-powered". GameSpot. Accessed 28 April 2016.
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List of Turok Games
Acclaim Entertainment
Iguana Entertainment / Acclaim Studios Austin Turok: Dinosaur HunterTurok 2: Seeds of EvilTurok: Rage WarsTurok 3: Shadow of OblivionTurok: Evolution
Bit Managers Turok: Battle of the BionosaursTurok 2: Seeds of EvilTurok: Rage WarsTurok 3: Shadow of Oblivion
RFX Interactive Turok: Evolution
Playmates Electronix Turok (LCD handheld)
Cancelled Titles Turok: ResurrectionUntitled Turok Game Boy Advance gameUntitled Turok Game.com game
Disney Interactive Studios / Touchstone Games
Propaganda Games Turok
Living Mobile Turok
Cancelled Titles Turok 2
Universal Studios Interactive Entertainment
Pillow Pig Games Turok: Escape from Lost Valley
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