Razor Wind



Production overview

Weapon Type:


Ammunition type:


Ammo Capacity:


Range Type:

Long to Mid-range

Secondary Function:


Service history



First Located:


The Razor Wind is a weapon that first appears in Turok 2: Seeds of Evil. It is a throwing chakram that has a function similar to that of a boomerang.


In Turok 2: Seeds of Evil, the Razor Wind appears as a steel chakram. It has several blades that surround its central grip. These blades constantly rotate when it is wielded. Once thrown, the weapon spins towards its target and then returns to its owner. If the hit is successful, the Razor Wind will return with blood stains.

The weapon returns in Turok 3: Shadow of Oblivion and is available to both Danielle and Joseph Fireseed. The Razor Wind is noticeably smaller in size and now only sports three blades. Its function remains unchanged, and it retains its circular shape.


Turok 2: Seeds of EvilEdit

The Razor Wind can prove to be of great use. It can be thrown great distances and can take down most enemies with one or two hits. Once thrown, the Razor Wind will fly in a straight path and bounce off any walls it hits or enemies it slices. After about three seconds, the weapon will return to the player.

Throwing this weapon up close can hit enemies easily, but if the player were to miss, they would be left open for an enemy to attack. The Razor Wind can prove to be more effective than the War Blade against bigger enemies.

Players must be cautious with their aiming as a bad throw can sometimes get the weapon stuck behind a wall. This causes a delay and will put the player in danger of an attack while they are waiting for the weapon to return.

This weapon is recommended if the player wishes to conserve ammo or if the player has the element of surprise.

Turok 3: Shadow of OblivionEdit

The weapon returns in this Turok sequel, this time obtained much earlier in the game than before. Its functionality remains the same with the major difference being that it now returns to the player much more quickly. As a takeaway, its flying distance has been slightly decreased from its previous form.

Overall this weapon can still prove to be effective against Forsaken Warriors, Oblivion Spawn Grunts, Voodoo Priests, and other enemies.


  • When the Razor Wind is thrown at a Mantid, it still returns with red blood stains despite the fact that Mantids bleed green blood. This type of error was fixed in Shadow of Oblivion.
  • While it did not appear in Turok: Rage Wars, a similar tri-bladed weapon, the Boomerang, was available for use.
  • In an earlier version of Shadow of Oblivion, this weapon was called the Death Wing.

List of appearancesEdit

Weapons of Turok 2: Seeds of Evil
Standard Weaponry BowCharge Dart RifleFlareMag 60PistolShotgunShredderTalonTek BowTranquilizer GunWar Blade
Energy Weapons Firestorm CannonPlasma Rifle
Ordnance and Heavy Weaponry FlamethrowerGrenade LauncherNukePFM LayerScorpion Launcher
Miscellaneous Weaponry Cerebral BoreHarpoon GunRazor WindRiding GunSunfire PodTorpedo Launcher
Weapons of Turok 3: Shadow of Oblivion
Danielle's Arsenal Cerebral BurstEnergy GrappleFirestorm CannonFireswarmMag 60RPGTek BowTomahawk
Joseph's Arsenal Cerebral PossessorBladeNapalm CannonNight Vision GogglesShredderSilenced PistolSniper RifleStorm Bow
Shared Weaponry BowCerebral BoreGrenade LauncherPistolPSGRazor WindShotgunVampire Gun
Cut Content Harpoon GunPlasma Rifle