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Razor Wind

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Razor Wind



Production overview

Weapon Type:


Ammunition type:


Ammo Capacity:


Range Type:

Long to Mid-range

Secondary Function:




Located In:


The Razor Wind is a weapon that first appears in Turok 2: Seeds of Evil. It is a throwing chakram that has a function similar to that of a boomerang.


Turok 2: Seeds of EvilEdit

The Razor Wind first appears as a steel chakram. It has several blades that surround its central grip. These blades constantly rotate when it is wielded.

Once thrown, the weapon spins towards its target and then returns to its owner. If the hit is successful, the Razor Wind will return with blood stains.

Turok 3: Shadow of OblivionEdit

The weapon returns and is available to both Danielle and Joseph Fireseed. The Razor Wind is noticeably smaller in size and now only sports three blades. Its function remains unchanged, and it retains its circular shape.


Turok 2: Seeds of EvilEdit

The Razor Wind can prove to be of great use. It can be thrown great distances and can take down most enemies with one or two hits. Once thrown, the Razor Wind will fly in a straight path and bounce off any walls it hits or enemies it slices. After about three seconds, the weapon will return to the player.

Throwing this weapon up close can hit enemies easily, but if the player were to miss, they would be left open for an enemy to attack. The Razor Wind can prove to be more effective than the War Blade against bigger enemies.

Players must be cautious with their aiming as a bad throw can sometimes get the weapon stuck behind a wall. This causes a delay and will put the player in danger of an attack while they are waiting for the weapon to return.

This weapon is recommended if the player wishes to conserve ammo or if the player has the element of surprise.

Turok 3: Shadow of OblivionEdit

The weapon returns in this Turok sequel, this time obtained much earlier in the game than before. Its functionality remains the same with the major difference being that it now returns to the player much more quickly. As a takeaway, its flying distance has been slightly decreased from its previous form.

Overall this weapon can still prove to be effective against Forsaken Warriors, Oblivion Spawn Grunts, Voodoo Priests, and other enemies.


  • When the Razor Wind is thrown at a Mantid, it still returns with red blood stains despite the fact that Mantids bleed green blood.
    • This error was fixed in Shadow of Oblivion.
  • While it did not appear in Turok: Rage Wars, a similar tri-bladed weapon, the Boomerang, was available for use.
  • In the Shadows of Oblivion Beta, this weapon was called the Death Wing.

List of AppearancesEdit

Weapons of Turok 2: Seeds of Evil
Standard Weaponry
TalonWar BladeFlare GunBowTek BowPistolMag 60Tranquilizer GunCharge Dart RifleShotgunShredder
Energy Weapons
Firestorm CannonFlamethrowerPlasma Rifle
Ordnance and Heavy Weaponry
PFM LayerGrenade LauncherScorpion LauncherNuke
Razor WindRiding GunSunfire PodCerebral BoreTorpedo LauncherHarpoon Gun
Weapons of Turok 3: Shadow of Oblivion
Danielle's Arsenal
TomahawkTek BowMag 60Firestorm CannonFireswarmRPGCerebral BurstEnergy Grapple
Joseph's Arsenal
KnifeStorm BowSilenced PistolSniper RifleShredderNapalm (Weapon)Cerebral PossessorNight Vision Goggles
Shared Weaponry
Razor WindBowPistolShotgunVampire GunGrenade LauncherCerebral BorePSG

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