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Razor Wind

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Razor Wind
Razorwind
Production overview

Weapon Type:

Chakram

Ammunition type:

None

Ammo Capacity:

None

Range Type:

Long to Mid-range

Secondary Function:

None

Affiliation:

Unknown

Located In:

Primagen's Lightship

Chapter 4 - Temple of the Damned

 

The Razor Wind is a weapon that first appears in Turok 2: Seeds of Evil. It is a throwing chakram that has a function similar to that of a boomerang.

AppearanceEdit

Turok 2: Seeds of EvilEdit

The Razor Wind first appears as a steel chakram, it has several blades that surround it's central grip. These blades constantly rotate when it is wielded.

Once thrown, the weapon spins towards it's target and returns to it's owner. If the hit is successful, then the Razor Wind will return with blood stains.

Turok 3: Shadow of OblivionEdit

The weapon returns being available to both Danielle and Joseph Fireseed. The Razor Wind is noticeably smaller in size, and now only sports 3 blades. It's function remains unchanged, an retains it's circular shape.

GameplayEdit

Turok 2: Seeds of EvilEdit

The Razor Wind can prove to be of great use, it can be thrown to great distances and takes down most enemies with 1 or 2 hits. Once thrown, the Razor Wind will fly in a straight path and bounce off any walls it hits or enemies it slices. After about 3 seconds, the weapon will return to the player.

Throwing this weapon up close can hit enemies easily, but if the player were to miss, they would be left open for an enemy to attack. It can prove to be more effective than the War Blade, against bigger enemies that is.

Players must be cautious with their aiming, a bad throw can sometimes get the weapon stuck behind a wall. This causes a delay and will put the player in danger of an attack while they are waiting for the weapon to return.

This weapon is recommended if the player wishes to conserve ammo, or if the player has the element of surprise.

Turok 3: Shadow of OblivionEdit

The weapon returns in this Turok sequel, this time it is obtained much earlier in the game than before. It's functionality remains the same as before, major difference being that it now returns to the player much faster than before. As a takeway, it's flying distance has been slightly decreased from it's last form.

Overall this weapon can still prove to be effective against Soldiers, Oblivion Grunts, Voodoo Priests and other enemies.

TriviaEdit

  • When the Razor Wind is thrown at a Mantid, it still returns with red blood stains. Despite the fact that Mantids bleed green blood.
    • This error was fixed in Shadow of Oblivion.
  • When the player tosses the weapon, Joshua's hand is visible but his thumb is missing.
    • This error was also fixed in Shadow of Oblivion.
  • While it didn't appear in Turok: Rage Wars, a similar tri-bladed weapon appeared under the simple name: Boomerang.

GalleryEdit

List of AppearancesEdit

Weapons of Turok 2: Seeds of Evil
Standard Weaponry
TalonWar BladeFlareBowTek BowPistolMag 60Tranquilizer GunCharge Dart RifleShotgunShredder
Energy Weapons
Firestorm CannonFlamethrower
Ordnance and Heavy Weaponry
PFM LayerGrenade LauncherScorpion LauncherNuke
Miscellaneous
Razor WindRiding GunSunfire PodCerebral BoreTorpedo LauncherHarpoon GunFirebomb Grenade
Weapons of Turok 3: Shadow of Oblivion
Danielle's Arsenal
TomahawkTek BowMag 60ShotgunFirestorm CannonFireswarmRPGCerebral BurstEnergy Grapple
Joseph's Arsenal
KnifeStorm BowSilenced PistolSniper RifleShredderNapalm (Weapon)Cerebral PossessorNight Vision Goggles
Shared Weaponry
Razor WindBowPistolShotgunVampire GunGrenade LauncherCerebral BorePSG

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