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Plasma Rifle

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Overview


Plasma Rifle

PLASMA2

Turok Rage Wars Arsenal - Plasma Rifle

Production overview

Weapon Type:

Sniper Rifle

Ammunition type:

Plasma

Ammo Capacity:

150 (Seeds of Evil)
200 (Rage Wars)

Range Type:

Long-range

Secondary Function:

Sniper mode
Single Shot
Rapid-fire (Rage Wars)

Service history

Located In:

The Death Marshes

 

The Plasma Rifle is a weapon featured in Turok 2: Seeds of Evil and Turok: Rage Wars. It is a highly advanced sniper rifle which uses superheated plasma as ammunition and features multiple firing modes.

AppearanceEdit

Turok 2: Seeds of EvilEdit

The Plasma Rifle is a large, futuristic rifle, complete with a scope on the top for sniping. It sports a black and silver color scheme. Its design borrows some elements from the Pulse Rifle.

Turok: Rage WarsEdit

In the weapon's second appearance, its design remains virtually unchanged from its predecessor, though the scope has shortened and the grip has changed to a more traditional pistol grip. The rifle retains its color scheme.

GameplayEdit

Turok 2: Seeds of EvilEdit

This is an essential weapon for long-range kills. Headshots are a one-hit kill while body shots kill in either three or four rounds. Sniper mode allows the player to make silent kills; nearby enemies are not alerted when the weapon is fired and victims will either be dead or run in pursuit of the player, who may be hidden in plain sight or far away on an alcove. The downside to the Plasma Rifle is that it shares its ammo pool with the Firestorm Cannon.

Turok: Rage WarsEdit

In Rage Wars, the Plasma Rifle now features two firing modes: the standard plasma energy shot and "Sniper Mode." The plasma energy shot works the same as the Seeds of Evil Plasma Rifle. It fires a single shot which detonates on impact causing minimum area of effect damage. In Sniper Mode, while scoped in, the weapon will fire a continuous stream of rounds at a rate faster than that of the Pulse Rifle from Dinosaur Hunter, draining energy rounds quite fast.

The Plasma Rifle is unlocked by beating the "Crossroads" level in Adon's Single Player campaign, while the secondary "Sniper Mode" is unlocked during the Mantid Drone's Single Player campaign by beating the level "Hopeless."

Ammo PickupsEdit

Turok 2: Seeds of EvilEdit

  • Weapon: Restores 150 plasma rounds.
  • Plasma Rounds: Restores 30 plasma rounds.
  • Plasma Pak: Restores 150 plasma rounds.

Turok: Rage WarsEdit

  • Energy Rounds: Restores 100 rounds

TriviaEdit

  • This weapon was originally intended for Turok 3: Shadow of Oblivion but was ultimately removed from the final game.
  • It is the spiritual successor of the Pulse Rifle from Turok: Dinosaur Hunter.
  • This is one of two weapons in Seeds of Evil that features a functional scope, the second weapon being the Tek Bow.

List of AppearancesEdit

Weapons of Turok 2: Seeds of Evil
Standard Weaponry BowCharge Dart RifleFlareMag 60PistolShotgunShredderTalonTek BowTranquilizer GunWar Blade
Energy Weapons Firestorm CannonPlasma Rifle
Ordnance and Heavy Weaponry FlamethrowerGrenade LauncherNukePFM LayerScorpion Launcher
Miscellaneous Weaponry Cerebral BoreHarpoon GunRazor WindRiding GunSunfire PodTorpedo Launcher
Weapons of Turok: Rage Wars
Bullet Weapons Assault RifleMag 60MinigunShotgun
Energy Weapons BoomerangChest BursterEmaciatorFlare GunFreeze GunInflatorPlasma RifleTek Crossbow
Explosive Weapons Grenade LauncherNapalm GelScorpion Launcher
Support Weapons Cerebral BorePFM PakIron ClawSentry TurretWarhammer

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