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Minigun

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Overview


Minigun

Turok7

Turok Rage Wars Arsenal - Mini-Gun

Production overview

Weapon Type:

Heavy Weapon

Ammunition type:

Bullets

Ammo Capacity:

500 (Dinosaur Hunter)
100 (Rage Wars)

Range Type:

Long to Mid-range

Secondary Function:

Energy Shield (Rage Wars only)

Service history

First Located:

The Jungle

 
"Don't let the name fool you -- this is one of the most powerful weapons you will find. It burns ammo though, so you'll need to reload by the box full."
Turok: Dinosaur Hunter manual[1]

The Minigun is a multi-barreled heavy weapon that appears in Turok: Dinosaur Hunter and Turok: Rage Wars, respectively. It is a generic Minigun that is considered one of the more powerful "bullet firing" weapons in Dinosaur Hunter.

AppearanceEdit

Turok: Dinosaur HunterEdit

The Minigun's first appearance is a typical Minigun that appears to be made entirely of metal. It features a handle grip with a button/trigger that starts to spin the gun's barrels, as well as a handle on the top of the gun to allow better grip.

Turok: Rage WarsEdit

The Minigun's second appearance differs slightly from its predecessor. For one thing, the weapon has gone from a more generic minigun design to a more assault rifle design, with a pistol grip and a bullpup style magazine placement. Another major difference is that it is fairly larger than it was before.

GameplayEdit

Turok: Dinosaur HunterEdit

In Turok: Dinosaur Hunter the Minigun is a heavy machine gun that fires bullets at high speeds and can do constant damage to whatever it hits. It is considered one of the most powerful firearms that shoots bullets, along with being able to carry the largest amount of ammo of all of the weapons in the game.

It requires a quick spin to begin firing, but this only takes a second. The downside is that the weapon consumes ammo fast, forcing the player to conserve ammo for groups of enemies or mid- and end-game enemies. The Minigun has a maximum ammo capacity of 500 rounds, yet with each bullet the gun fires, the ammo will deplete by four, so the actual amount of shots fired with the Minigun would be quartered.

Ammo for the weapon is quite common in later levels, mostly from "The Catacombs" and beyond. Since the player is most likely to use this weapon in these levels, each ammo pickup for the Minigun fully replenishes its stock.

Turok: Rage WarsEdit

The weapon returns with its primary fire remaining the same as it was in Turok: Dinosaur Hunter, albeit it fires slightly slower than before. The Minigun now has a secondary function; this function activates an energy shield that protects the player but consumes energy ammo extremely fast.

To unlock the minigun in the single-player campaign, the player must beat "Defcon 5" with the Blind One Guardian. The secondary mode is unlocked once the player beats "Crossroads" with the Fireborn.

Ammo PickupsEdit

Turok: Dinosaur HunterEdit

  • Weapon: Restores 500 bullets.
  • Ammo Box: Restores 500 bullets.

Turok: Rage WarsEdit

  • Bullet Rounds: Restores 50 rounds.

TriviaEdit

List of AppearancesEdit

Notes and referencesEdit

  1. Dickson, Bill (March 4, 1997). "Weapons & Ammunition". Turok: Dinosaur Hunter manual. United States: Acclaim Entertainment. p. 13.
Weapons of Turok: Dinosaur Hunter
Standard Weaponry KnifeTek BowPistolShotgunAuto ShotgunAssault RiflePulse Rifle
Ordnance and Heavy Weaponry Alien WeaponParticle AcceleratorMinigunGrenade LauncherFusion CannonQuad Rocket Launcher
Miscellaneous Weaponry Chronoscepter
Cut Weaponry Tomahawk
Weapons of Turok: Rage Wars
Bullet Weapons Assault RifleMag 60MinigunShotgun
Energy Weapons BoomerangChest BursterEmaciatorFlare GunFreeze GunInflatorPlasma RifleTek Crossbow
Explosive Weapons Grenade LauncherNapalm GelScorpion Launcher
Support Weapons Cerebral BorePFM PakIron ClawSentry TurretWarhammer

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