For the cut enemy from 2008's Turok, see Worker.

Mantid Worker
Biographical information


The Lost Land









Eye color:


Game Info





"Worker Mantids are the smallest and least deadly members of the Mantid Colony. Their primary duty is to see to the larvae that are growing deep within the bowels of the massive hive. Workers will not automatically attack Turok."
Turok 2: Seeds of Evil Official Strategy Guide[1]

Mantid Workers are members of the Mantid colony and are featured in the level "Hive of the Mantids" in Turok 2: Seeds of Evil.

They are tasked with the maintenance and upkeep of the hive and are often seen roaming hallways and working around computer terminals.

Usually working in groups of three, the workers will alert nearby guardians of the player's presence and will die protecting their assigned terminals.


The Mantid Worker is a type of insectoid that bears resemblance to both wasps and crickets.

These insects have no visible antennae or mandibles. Workers have a large pair of compound eyes made up of hundreds of small, black lenses, and they have six legs which they use to move around with ease. Mantid Workers also use their forelegs to use computer terminals, and it is possible that they also use their middle legs to use computers and attack enemies. Mantid Workers are protected by their exoskeletons which keep their thoraxes unharmed.


Mantid Workers use their forelegs and middle-legs to attack their enemies. They can also perform a type of jump attack.

(To be expanded upon) Edit


The Mantids are an alien race that arrived in the Lost Land from a distant galaxy. Centuries of breeding have produced a sizable fighting force of Mantid Drones and Mantid Soldiers.

The Mantid Workers are the least deadly members of the Colony but also one of the most important. It is the Workers' duty to see to the larvae that grow in the brooding chambers within the depths of their Hive. Normally docile, if an enemy is sensed near the larvae, they will instantly become agitated and attack if the threat does not subside.


As with the rest of the colony, Workers will stay within the hive to protect their Queen and the new generations of their fellow Mantids.

List of appearancesEdit

Notes and referencesEdit

  1. Gomez, Jeff and Evan Skolnick (December 1998). "The Mantids". Turok 2: Seeds of Evil Official Strategy Guide. Glen Cove, NY: Acclaim Publishing. p. 35.
Enemies of Turok 2: Seeds of Evil
Saurian Creatures CompsognathusRaptor
Humanoid Enemies Bio-BotBlind One GuardianBlind One SentinelDeadman HalfDeadmanDeath GuardElite GuardEndtrailFlesh Eater SentinelGunnerJuggernautLord of the DeadLord of the FleshFirebornPrimagen TrooperRaptoidSister of DespairWar Club
Various Species Cave SpiderCave WormFire WormLarvaLeaperMantid DroneMantid MiteMantid SoldierMantid WorkerNalaSwamp Wasp
Bosses The Blind OneMantid QueenMotherPrimagen
Other Oblivion (Mentioned only)
Cut Content DimorphodonHunterSkimmer