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Overview


——The Iconic Burst of the Mag 60 From Seeds of Evil

The Mag 60, or Magnum .60, is a weapon that first appears in Turok 2: Seeds of Evil. It is much larger and bulkier than the regular Pistol and fires three-round bursts. It replaces the Assault Rifle from Turok: Dinosaur Hunter.

Appearance

In Turok 2: Seeds of Evil, the Mag 60 is a large, high-tech firearm that bears a heavy, rectangular shape. It appears to be made of steel, and unlike the typical Pistol, its magazine is loaded beneath the barrel. The overall length of the firearm is short and, while firing, the front muzzle of the gun pushes back with each successive shot to counterbalance the force and recoil of its heavy payload.

The Turok: Rage Wars incarnation of the weapon more closely resembles its first appearance, the only difference being that it now sports a laser sight function for better accuracy.

The Mag 60's appearance in Turok 3: Shadow of Oblivion greatly differs from its previous design. Instead of being a different weapon entirely, it is merely an attachment to the standard Pistol found in the game. Despite being arguably downgraded to a mere attachment, it bears a heavy connection to the original design by giving the Pistol a big, heavy front muzzle that recoils back with every shot. This weapon is exclusive to Danielle Fireseed.

Gameplay

Turok 2: Seeds of Evil

The Mag 60 is an upgrade to the standard Pistol, firing three-round bursts with every shot. As a result, it does more damage and is capable of dismembering enemies. However, it does consume ammo faster than the Pistol.

This weapon is best suited for headshots/limb shots as a single burst can take care of most enemies. Alongside the Charge Dart Rifle, this weapon outshines almost everything else in the arsenal when it comes to dispatching enemies quickly.

Turok: Rage Wars

The Mag 60 remains unchanged from Seeds of Evil in terms of appearance and gameplay, though it now fires at a slower rate. This time around, the weapon has been given a secondary function, a Laser Sight.

When activated, the weapon will "snap" to the nearest enemy on the screen. When fired, a large payload will be released, usually fragging the enemy in a single burst. This function should be only used in close range as the lock will not snap to enemies too far away from the user.

Turok 3: Shadow of Oblivion

The Mag 60 returns, being more of the same in terms of functionality. Its speed is about the same as its Rage Wars incarnation, but it can still take down most enemies efficiently.

With the expanded ammo capacity, this weapon will last longer than before, although it is still recommended for standard enemies, and given its speed, it should be saved for when enemies are less abundant.

Ammo pickups

Turok 2: Seeds of Evil

  • Weapon: Restores 20 bullets.
  • Clip: Restores 10 bullets.
  • Box of Bullets: Restores 40 bullets.

Turok: Rage Wars

  • Bullet Rounds: Restores 50 rounds.

Turok 3: Shadow of Oblivion

  • Weapon: Does not replenish any ammo.
  • Clip: Restores 10 bullets.
  • Ammo Box: Restores 20 bullets.

Trivia

  • The Mag 60 does not appear in Seeds of Evil's multiplayer, as it is replaced by the Assault Rifle. Their functions are identical, however.
  • In the retail demo for Seeds of Evil, the weapon was originally named the Magnum Pistol.

List of appearances

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Weapons of Turok: Rage Wars
Bullet Weapons Assault RifleMag 60MinigunShotgun
Energy Weapons BoomerangChest BursterEmaciatorFlare GunFreeze GunInflatorPlasma RifleTek Crossbow
Explosive Weapons Grenade LauncherNapalm GelScorpion Launcher
Support Weapons Cerebral BorePFM PakIron ClawSentry TurretWarhammer

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