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For the weapon featured in Turok: Dinosaur Hunter, see Pulse Rifle.
Overview


The ORO L66 pulse rifle is a largely manufactured weapon in Turok. It contains a magazine of 100 depleted uranium rounds and can hold a reserve of 400 rounds for its main fire mode.

Appearance[]

It has a large silver barrel, an ammo indicator near the back end of the gun, and a temperature gauge just below the ammo indicator. This gun bears a massive resemblance to Turok: Evolution's Plasma Cannon.

Gameplay[]

Campaign[]

This gun is one of the most effective weapons in the game and will probably be the rifle players use most during the Turok campaign. It has very low recoil, great accuracy, and even greater damage than the ORO FP9 SMG.

It is able to destroy most enemies with just a few seconds of concentrated gunfire; most dinosaurs will not stand a chance against it. It has a high amount of reserve ammo, and it only takes a few shots to kill enemies, so it will take a while before the player runs out of ammo. Ammunition is plentiful as many enemies use this weapon, not to mention the amount of ammo stations containing Pulse Rifle ammo.

The only true disadvantage to using this weapon is its overheating problem. It does not take long to overheat the gun itself and render it inoperable for a few seconds. While this may seem to be a short period of time, it can give the enemy enough time to easily gun the player down, especially on Inhuman difficulty.

Multiplayer[]

Much like its campaign counterpart, the pulse rifle's effectiveness outweighs that of most other weaponry. Featuring the best mix of precision and damage per shot of the baseline, single-wielded weaponry, finding and using the pulse rifle will guarantee an edge in combat. The only weapons with any ability to counter it include raw explosive weaponry, such as the ORO RedFist RPG and the ESUS Blackfly sticky bomb gun, and the dual wielded SMGs and ORO Enforcer shotguns.

Its secondary function remains as viable as its campaign counterpart, being able to stun and disorient both players and any neutral AI present on the map.

Secondary fire: Disruption grenade[]

The secondary feature of this weapon is an under-barrel disruption grenade launcher. They can be fired in groups of three, and, when fired, their detonation will cause a massive, but nearly harmless explosion that will launch enemies and dinosaurs alike into the air. It can be useful for clearing small rooms; however, it can also be the player's worst enemy due to the splash damage.

Many enemy types tend to use these grenades and will try to blow the player out of cover so they can spray the player down with automatic weapons fire. These grenades also have a noticeable drop off, though it is much less than that of the Tek Arrows. Overall, the disruption grenades are very useful but should be used sparingly as the player can only store 12 at once, with three being stored in the magazine by default.

Pickups[]

  • ORO L66 Pulse Rifle: Restores 100 Pulse Rifle rounds.
  • Pulse Rifle Ammo: Restores 100 Pulse Rifle rounds.

Trivia[]

  • This weapon was originally meant to be a railgun, as seen by both the weapon's file name in renders and the game files themselves.
  • Renders for this weapon show it with 200 rounds in its magazine. However, the weapon's magazine can only hold 100 rounds in the final build.

List of appearances[]

Weapons of Turok
ORO ORO P23 combat knifeORO C9 Perforator compound bowORO HOG 9mm handgunORO FP9 SMGORO Enforcer shotgunORO L66 pulse rifleORO War Horse minigunORO RedFist RPGORO FG8 Frag Grenade
ESUS ESUS Blackfly sticky bomb gunESUS Fireblade flamethrower
TRIGLAV TRIGLAV 92 Stalker sniper rifle
Miscellaneous Weaponry Smoke GrenadeC-4MG S.A.M.ToxinMounted RPG
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