Death Guard
Biographical information


The Lost Land


Flesh Eater





Eye color:

Singular red eye

Game Info





Notable info:

Shares some similarities with the Blind Ones

"The elite fighting force of the Flesh-eater army. Having drunk of the "Blood of the Mother", the Death Guard are much larger and stronger than the Sentinels. Though their numbers are fewer than that of the Sentinel minions, their size and sheer ferocity make them far more dangerous."
Turok 2: Seeds of Evil Official Strategy Guide[1]

Death Guards, also known as Oblivion Spawn, are an elite group of Flesh Eater that patrol the Warp Portal halls. They are sadistic, evil beings whose sole purpose is to inflict suffering and pain and feed on those who fall into their hands. They respect power and strength and naturally tend towards becoming bigger and stronger as they rise through their society.


Death Guards are muscular humanoid beings that make use of a variety of armor pieces. They stand a head taller than a normal human, even in their standard semi-crouched pose. They have no visible nose or ears, but rather a pair of nostrils and ear canals. They possess a single triangular, red glowing eye that covers most of their face; there is no evidence of a pupil or iris. They are naturally bald. The Death Guards have large, broad jaws lined with vicious fangs, larger than those of their brethren, the Sentinels. When it comes to their physique, they are shown to have a large mass of muscle, giving them enough strength to lift heavy objects such as their plasma blasters and armor. Their hands have three fingers with large claws.

Their combat armor consists of shoulder pads that offer them protection from the sides and greaves that protect their knees and feet. The armor has a blue-purple coloration on the inside and silver on the outer sides. The knee pads are blue-purple while the greaves are silver.


Death Guards are trained to use laser blasters and hand-to-hand combat. They use their blaster if they are in range.

Death Guards are able to use hand grenades, but they are required to pull a pin before throwing them. They also use their arms to push enemies around and can engage the player with flying kicks.

(To be expanded upon)



Death Guards have taken part of the "Blood of the Mother" ritual, which made the Death Guards bigger and stronger than their Sentinel brethren. With these new-found powers, they are able to wear stronger armor and use heavy blasters.

List of appearancesEdit

Video Games

Junior Novels

  • Turok: Seeds of Evil junior novel (First appearance)
  • Turok: Arena of Doom

Notes and referencesEdit

  1. Gomez, Jeff and Evan Skolnick (December 1998). "The Flesh Eaters". Turok 2: Seeds of Evil Official Strategy Guide. Glen Cove, NY: Acclaim Publishing. p. 32.
Enemies of Turok 2: Seeds of Evil
Saurian Creatures CompsognathusRaptor
Humanoid Enemies Bio-BotBlind One GuardianBlind One SentinelDeadman HalfDeadmanDeath GuardElite GuardEndtrailFlesh Eater SentinelGunnerJuggernautLord of the DeadLord of the FleshFirebornPrimagen TrooperRaptoidSister of DespairWar Club
Various Species Cave SpiderCave WormFire WormLarvaLeaperMantid DroneMantid MiteMantid SoldierMantid WorkerMother GrubNalaPrimagen DroneSwamp Wasp
Gun Emplacements Araissi Gun NestAraissi Missile BatteryAraissi TurretLightship TurretMantid Computer TurretMantid Perimeter Turret
Bosses The Blind OneMantid QueenMotherPrimagen
Other Oblivion (Mentioned only)
Cut Content DimorphodonHunterSkimmer
Enemies of Turok 3: Shadow of Oblivion
Saurian Creatures CompsognathusRaptor
Mammalian Creatures DreadlingMother DreadlingOblivion HoundRat
Humanoid Enemies Fireborn LegionnaireFireborn MagmiteForsaken WarriorHuman ZombieInfestoidLost OneMilitary GuardMummiteOblivion SpawnOblivion Spawn GruntOblivion Spawn High PriestPolice TrooperStryderVoodoo PriestWalligus
Miscellaneous Enemies LigatrixPolice WalkerRoach
Bosses Alpha FirebornOblivionOblivion GunshipOpisthorXiphias
Cut Content Lord of the Flesh